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@@ -12,12 +12,15 @@
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<ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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<TargetFrameworkIdentifier>.NETFramework</TargetFrameworkIdentifier>
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<TargetFrameworkVersion>v4.6</TargetFrameworkVersion>
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- <TargetFrameworkProfile></TargetFrameworkProfile>
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- <CompilerResponseFile></CompilerResponseFile>
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+ <TargetFrameworkProfile>
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+ </TargetFrameworkProfile>
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+ <CompilerResponseFile>
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+ </CompilerResponseFile>
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<UnityProjectType>Game:1</UnityProjectType>
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<UnityBuildTarget>StandaloneWindows64:19</UnityBuildTarget>
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<UnityVersion>2017.1.0f1</UnityVersion>
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- <RootNamespace></RootNamespace>
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+ <RootNamespace>
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+ </RootNamespace>
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<LangVersion>6</LangVersion>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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@@ -451,6 +454,10 @@
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<Compile Include="Assets\Scripts\DllHelper.cs" />
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<Compile Include="Assets\Scripts\Entity\AssetBundleLoaderAsync.cs" />
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<Compile Include="Assets\Scripts\Entity\Config\BuffConfig.cs" />
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+ <Compile Include="Assets\Scripts\Entity\Config\ClientConfig.cs" />
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+ <Compile Include="Assets\Scripts\Entity\Config\InnerConfig.cs" />
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+ <Compile Include="Assets\Scripts\Entity\Config\OuterConfig.cs" />
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+ <Compile Include="Assets\Scripts\Entity\Config\RunServerConfig.cs" />
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<Compile Include="Assets\Scripts\Entity\Config\StartConfig.cs" />
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<Compile Include="Assets\Scripts\Entity\Game.cs" />
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<Compile Include="Assets\Scripts\Entity\Message\InnerMessage.cs" />
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@@ -519,4 +526,4 @@
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Target Name="GenerateTargetFrameworkMonikerAttribute" />
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-</Project>
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+</Project>
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