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@@ -8,8 +8,12 @@ namespace ET.Server
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{
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if (fromProcess == Options.Instance.Process) // 返回消息是同一个进程
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{
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- // NetInnerComponent.Instance.HandleMessage(realActorId, response); 等同于直接调用下面这句
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- ActorMessageSenderComponent.Instance.HandleIActorResponse(response);
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+ async ETTask HandleMessageInNextFrame()
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+ {
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+ await TimerComponent.Instance.WaitFrameAsync();
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+ NetInnerComponent.Instance.HandleMessage(0, response);
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+ }
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+ HandleMessageInNextFrame().Coroutine();
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return;
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}
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