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@@ -8,7 +8,7 @@ namespace ET.Client
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public override async ETTask<UI> OnCreate(UIComponent uiComponent, UILayer uiLayer)
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{
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await ETTask.CompletedTask;
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- string assetsName = $"Packages/cn.etetet.statesync/Bundle/UI/{UIType.UILobby}.prefab";
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+ string assetsName = $"Packages/cn.etetet.statesync/Bundles/UI/{UIType.UILobby}.prefab";
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GameObject bundleGameObject = await uiComponent.Scene().GetComponent<ResourcesLoaderComponent>().LoadAssetAsync<GameObject>(assetsName);
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GameObject gameObject = UnityEngine.Object.Instantiate(bundleGameObject, uiComponent.UIGlobalComponent.GetLayer((int)uiLayer));
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UI ui = uiComponent.AddChild<UI, string, GameObject>(UIType.UILobby, gameObject);
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