ソースを参照

修复资源路径错误

tanghai 1 年間 前
コミット
6cdaed8284

+ 1 - 1
Unity/Packages/cn.etetet.statesync/Scripts/HotfixView/Client/UI/UIHelp/UIHelpEvent.cs

@@ -10,7 +10,7 @@ namespace ET.Client
         {
         {
 	        try
 	        try
 	        {
 	        {
-		        string assetsName = $"Packages/cn.etetet.statesync/Bundle/UI/{UIType.UIHelp}.prefab";
+		        string assetsName = $"Packages/cn.etetet.statesync/Bundles/UI/{UIType.UIHelp}.prefab";
 		        GameObject bundleGameObject = await uiComponent.Scene().GetComponent<ResourcesLoaderComponent>().LoadAssetAsync<GameObject>(assetsName);
 		        GameObject bundleGameObject = await uiComponent.Scene().GetComponent<ResourcesLoaderComponent>().LoadAssetAsync<GameObject>(assetsName);
 		        GameObject gameObject = UnityEngine.Object.Instantiate(bundleGameObject, uiComponent.UIGlobalComponent.GetLayer((int)uiLayer));
 		        GameObject gameObject = UnityEngine.Object.Instantiate(bundleGameObject, uiComponent.UIGlobalComponent.GetLayer((int)uiLayer));
 		        UI ui = uiComponent.AddChild<UI, string, GameObject>(UIType.UIHelp, gameObject);
 		        UI ui = uiComponent.AddChild<UI, string, GameObject>(UIType.UIHelp, gameObject);

+ 1 - 1
Unity/Packages/cn.etetet.statesync/Scripts/HotfixView/Client/UI/UILobby/UILobbyEvent.cs

@@ -8,7 +8,7 @@ namespace ET.Client
         public override async ETTask<UI> OnCreate(UIComponent uiComponent, UILayer uiLayer)
         public override async ETTask<UI> OnCreate(UIComponent uiComponent, UILayer uiLayer)
         {
         {
             await ETTask.CompletedTask;
             await ETTask.CompletedTask;
-            string assetsName = $"Packages/cn.etetet.statesync/Bundle/UI/{UIType.UILobby}.prefab";
+            string assetsName = $"Packages/cn.etetet.statesync/Bundles/UI/{UIType.UILobby}.prefab";
             GameObject bundleGameObject = await uiComponent.Scene().GetComponent<ResourcesLoaderComponent>().LoadAssetAsync<GameObject>(assetsName);
             GameObject bundleGameObject = await uiComponent.Scene().GetComponent<ResourcesLoaderComponent>().LoadAssetAsync<GameObject>(assetsName);
             GameObject gameObject = UnityEngine.Object.Instantiate(bundleGameObject, uiComponent.UIGlobalComponent.GetLayer((int)uiLayer));
             GameObject gameObject = UnityEngine.Object.Instantiate(bundleGameObject, uiComponent.UIGlobalComponent.GetLayer((int)uiLayer));
             UI ui = uiComponent.AddChild<UI, string, GameObject>(UIType.UILobby, gameObject);
             UI ui = uiComponent.AddChild<UI, string, GameObject>(UIType.UILobby, gameObject);

+ 1 - 1
Unity/Packages/cn.etetet.statesync/Scripts/HotfixView/Client/UI/UILogin/UILoginEvent.cs

@@ -8,7 +8,7 @@ namespace ET.Client
     {
     {
         public override async ETTask<UI> OnCreate(UIComponent uiComponent, UILayer uiLayer)
         public override async ETTask<UI> OnCreate(UIComponent uiComponent, UILayer uiLayer)
         {
         {
-            string assetsName = $"Packages/cn.etetet.statesync/Bundle/UI/{UIType.UILogin}.prefab";
+            string assetsName = $"Packages/cn.etetet.statesync/Bundles/UI/{UIType.UILogin}.prefab";
             GameObject bundleGameObject = await uiComponent.Scene().GetComponent<ResourcesLoaderComponent>().LoadAssetAsync<GameObject>(assetsName);
             GameObject bundleGameObject = await uiComponent.Scene().GetComponent<ResourcesLoaderComponent>().LoadAssetAsync<GameObject>(assetsName);
             GameObject gameObject = UnityEngine.Object.Instantiate(bundleGameObject, uiComponent.UIGlobalComponent.GetLayer((int)uiLayer));
             GameObject gameObject = UnityEngine.Object.Instantiate(bundleGameObject, uiComponent.UIGlobalComponent.GetLayer((int)uiLayer));
             UI ui = uiComponent.AddChild<UI, string, GameObject>(UIType.UILogin, gameObject);
             UI ui = uiComponent.AddChild<UI, string, GameObject>(UIType.UILogin, gameObject);

+ 1 - 1
Unity/Packages/cn.etetet.statesync/Settings/AssetBundleCollectorSetting.asset

@@ -55,7 +55,7 @@ MonoBehaviour:
       AssetTags: 
       AssetTags: 
       ActiveRuleName: EnableGroup
       ActiveRuleName: EnableGroup
       Collectors:
       Collectors:
-      - CollectPath: Packages/cn.etetet.excel/Config
+      - CollectPath: Packages/cn.etetet.excel/Bundles/Config
         CollectorGUID: c38044662d5e70b46adf8d791fa062f0
         CollectorGUID: c38044662d5e70b46adf8d791fa062f0
         CollectorType: 0
         CollectorType: 0
         AddressRuleName: AddressByFileName
         AddressRuleName: AddressByFileName