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@@ -1,4 +1,6 @@
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+#include "Base/Typedef.h"
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#include "Event/Event.h"
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+#include "Event/NodeFactories.h"
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#include "Event/EventConf.pb.h"
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namespace Egametang {
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@@ -9,23 +11,23 @@ Event::Event(NodeFactories& factories, EventConf& conf):
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const ConditionConf& condition_conf = conf.condition();
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if (condition_conf.has_node())
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{
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- const LogicNode& node_conf = condition_conf.node();
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+ const EventNode& node_conf = condition_conf.node();
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BuildCondition(factories, node_conf, condition);
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}
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}
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void Event::BuildCondition(
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- NodeFactories& factories, const LogicNode& conf,
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+ NodeFactories& factories, const EventNode& conf,
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NodeIf*& node)
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{
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int32 type = conf.type();
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node = factories.GetInstance(conf);
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for (int i = 0; i < conf.nodes_size(); ++i)
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{
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- const LogicNode& logic_node_conf = conf.nodes(i);
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+ const EventNode& logic_node_conf = conf.nodes(i);
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NodeIf* logic_node = NULL;
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BuildCondition(factories, logic_node_conf, logic_node);
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- node->AddChildNode(logic_node, i);
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+ node->AddChildNode(logic_node);
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}
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}
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@@ -35,12 +37,12 @@ Event::~Event()
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delete action;
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}
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-void Event::Excute(ContexIf* contex)
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+void Event::Run(ContexIf* contex)
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{
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- if(condition->Check(contex))
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+ if(condition->Run(contex))
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{
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// 执行动作
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- action->Excute(contex);
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+ action->Run(contex);
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}
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}
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