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Update BuildEditor.cs (#408)

导出配置表后设置ab包
BlackWhite il y a 3 ans
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commit
8f09dec22f
1 fichiers modifiés avec 10 ajouts et 0 suppressions
  1. 10 0
      Unity/Assets/Scripts/Editor/BuildEditor/BuildEditor.cs

+ 10 - 0
Unity/Assets/Scripts/Editor/BuildEditor/BuildEditor.cs

@@ -147,6 +147,16 @@ namespace ET
 			{
 				//Directory.Delete("Assets/Bundles/Config", true);
 				ToolsEditor.ExcelExporter();
+				
+				// 设置ab包
+				List<string> files = FileHelper.GetAllFiles("Assets/Bundles/Config");
+				foreach (string path in files)
+				{
+					string fileName = Path.GetFileName(path);
+					AssetImporter assetImporter1 = AssetImporter.GetAtPath($"Assets/Bundles/Config/{fileName}");
+					assetImporter1.assetBundleName = "Config.unity3d";
+				}
+				AssetDatabase.Refresh();
 			}
 			
 			if (GUILayout.Button("Proto2CS"))