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@@ -1,3 +1,4 @@
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+using System.IO;
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using System.Linq;
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using UnityEditor;
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using UnityEditor.Build.Reporting;
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@@ -15,6 +16,11 @@ namespace ET
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public static void ReGenerateProjectFiles()
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{
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Unity.CodeEditor.CodeEditor.CurrentEditor.SyncAll();
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+
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+ foreach (string s in FileHelper.GetAllFiles(".", "Ignore.ET*.csproj"))
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+ {
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+ File.Delete(s);
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+ }
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Debug.Log("regenerate csproj");
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}
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