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生成csproj后删除Ignore.ET开头的工程

tanghai 1 год назад
Родитель
Сommit
9e66d9cd25

+ 6 - 0
Unity/Packages/com.et.loader/Editor/BuildEditor/BuildHelper.cs

@@ -1,3 +1,4 @@
+using System.IO;
 using System.Linq;
 using UnityEditor;
 using UnityEditor.Build.Reporting;
@@ -15,6 +16,11 @@ namespace ET
         public static void ReGenerateProjectFiles()
         {
             Unity.CodeEditor.CodeEditor.CurrentEditor.SyncAll();
+            
+            foreach (string s in FileHelper.GetAllFiles(".", "Ignore.ET*.csproj"))
+            {
+                File.Delete(s);
+            }
             Debug.Log("regenerate csproj");
         }
 

+ 1 - 1
Unity/Packages/com.et.loader/Resources/GlobalConfig.asset

@@ -12,6 +12,6 @@ MonoBehaviour:
   m_Script: {fileID: 11500000, guid: 36527db572638af47b03c805671cba75, type: 3}
   m_Name: GlobalConfig
   m_EditorClassIdentifier: 
-  CodeMode: 3
+  CodeMode: 1
   BuildType: 0
   SceneName: StateSync