@@ -1,3 +1,4 @@
+using System.IO;
using System.Linq;
using UnityEditor;
using UnityEditor.Build.Reporting;
@@ -15,6 +16,11 @@ namespace ET
public static void ReGenerateProjectFiles()
{
Unity.CodeEditor.CodeEditor.CurrentEditor.SyncAll();
+
+ foreach (string s in FileHelper.GetAllFiles(".", "Ignore.ET*.csproj"))
+ {
+ File.Delete(s);
+ }
Debug.Log("regenerate csproj");
}
@@ -12,6 +12,6 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 36527db572638af47b03c805671cba75, type: 3}
m_Name: GlobalConfig
m_EditorClassIdentifier:
- CodeMode: 3
+ CodeMode: 1
BuildType: 0
SceneName: StateSync