tanghai 8 лет назад
Родитель
Сommit
a27505496f
1 измененных файлов с 5 добавлено и 79 удалено
  1. 5 79
      Unity/Assets/Scripts/Base/Log.cs

+ 5 - 79
Unity/Assets/Scripts/Base/Log.cs

@@ -1,103 +1,29 @@
-using System;
-using System.IO;
-using System.Text;
-
-namespace Model
+namespace Model
 {
 	public static class Log
 	{
-		private static readonly StreamWriter info;
-
-		private static readonly StreamWriter error;
-		
-	    public static bool IsNeedFlush = true;
-        private static string dirName = "Logs";
-        private static string infoFileName = "/Log-Client-Info.txt";
-        private static string errorFileName = "/Log-Client-Error.txt";
-		static Log()
-		{
-            string dirPath = PathHelp.AppHotfixResPath + dirName;
-			if (!Directory.Exists(dirPath))
-			{
-				Directory.CreateDirectory(dirPath);
-			}
-			info = new StreamWriter(dirPath+ infoFileName, false, Encoding.Unicode, 1024);
-			error = new StreamWriter(dirPath+ errorFileName, false, Encoding.Unicode, 1024);
-		}
-
 		public static void Warning(string msg)
 		{
-			DateTime dateTime = DateTime.Now;
-			string s = $"{dateTime:yyyy-MM-dd HH:mm:ss} {msg}";
-
-			info.WriteLine(s);
-			if (IsNeedFlush)
-			{
-				info.Flush();
-			}
-
-#if UNITY_EDITOR
-			UnityEngine.Debug.LogWarning(s);
-#endif
+			UnityEngine.Debug.LogWarning(msg);
 		}
 
 		public static void Info(string msg)
 		{
-			DateTime dateTime = DateTime.Now;
-			string s = $"{dateTime:yyyy-MM-dd HH:mm:ss} {msg}";
-
-			info.WriteLine(s);
-			if (IsNeedFlush)
-			{
-				info.Flush();
-			}
-
-#if UNITY_EDITOR
-			UnityEngine.Debug.Log(s);
-#endif
+			UnityEngine.Debug.Log(msg);
 		}
 
 		public static void Error(string msg)
 		{
-			DateTime dateTime = DateTime.Now;
-			string s = $"{dateTime:yyyy-MM-dd HH:mm:ss} {TimeHelper.ClientNow()} {msg}";
-
-			error.WriteLine(s);
-			if (IsNeedFlush)
-			{
-				error.Flush();
-			}
-
-			info.WriteLine(s);
-			if (IsNeedFlush)
-			{
-				info.Flush();
-			}
-
-#if UNITY_EDITOR
-			UnityEngine.Debug.LogError(s);
-#endif
+			UnityEngine.Debug.LogError(msg);
 		}
 
 		public static void Debug(string msg)
 		{
-#if UNITY_EDITOR
-			DateTime dateTime = DateTime.Now;
-			string s = $"{dateTime:yyyy-MM-dd HH:mm:ss} {TimeHelper.ClientNow()} {msg}";
-			UnityEngine.Debug.Log(s);
-
-			info.WriteLine(s);
-			if (IsNeedFlush)
-			{
-				info.Flush();
-			}
-#endif
+			UnityEngine.Debug.Log(msg);
 		}
 
 		public static void Flush()
 		{
-			info.Flush();
-			error.Flush();
 		}
 	}
 }