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@@ -40,7 +40,7 @@ Currently server performance is not too much of a problem, but good performance
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| Cross-Platform | Support | Harder to Support | Support | Harder to Support | Support | Support | Support
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| Support | Support | Support | Support | Support | Support | Support | Support | Support
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| Compilation speed | fast | slow | fast | fast | no compilation | no compilation | no compilation | no compilation
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-| Good | Fair | Good | Fair | Poor | Poor | Poor|
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+| Readability | Good | Fair | Good | Fair | Poor | Poor | Poor|
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| Game Library and Ecology | Good | Good | Average | Average | Poor | Good | Average|
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| Unity | Unity, UE4 | Not available | Not available | Unity, UE4 | UE4 | Not available | Unity, UE4 | Not available | Unity, UE4 | Not available | Unity, UE4 | Not available
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| IDE Support | Good | Good | Average | Poor | Poor | Poor|
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@@ -55,4 +55,4 @@ As you can see from the table. 1:
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6. Erlang performance is poor, functional style is not easy to get started, ide support is poor
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7. C# .net core is very good in every convenience, but can't share code with UE4
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-Currently Unity is the hottest game engine, C# server with Unity is a perfect match, basically can not find defects.
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+Currently Unity is the hottest game engine, C# server with Unity is a perfect match, basically can not find defects.
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