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@@ -112,6 +112,7 @@ public class AOTGenericReferences : UnityEngine.MonoBehaviour
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// MemoryPack.Formatters.ListFormatter<long>
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// MemoryPack.Formatters.ListFormatter<object>
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// MemoryPack.IMemoryPackFormatter<Unity.Mathematics.float3>
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+ // MemoryPack.IMemoryPackFormatter<byte>
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// MemoryPack.IMemoryPackFormatter<long>
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// MemoryPack.IMemoryPackFormatter<object>
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// MemoryPack.IMemoryPackable<ET.LSInput>
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@@ -562,6 +563,8 @@ public class AOTGenericReferences : UnityEngine.MonoBehaviour
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// System.Void MemoryPack.Formatters.ListFormatter.SerializePackable<object>(MemoryPack.MemoryPackWriter&,System.Collections.Generic.List<object>&)
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// byte[] MemoryPack.Internal.MemoryMarshalEx.AllocateUninitializedArray<byte>(int,bool)
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// byte& MemoryPack.Internal.MemoryMarshalEx.GetArrayDataReference<byte>(byte[])
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+ // MemoryPack.MemoryPackFormatter<byte> MemoryPack.MemoryPackFormatterProvider.GetFormatter<byte>()
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+ // MemoryPack.MemoryPackFormatter<long> MemoryPack.MemoryPackFormatterProvider.GetFormatter<long>()
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// MemoryPack.MemoryPackFormatter<object> MemoryPack.MemoryPackFormatterProvider.GetFormatter<object>()
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// bool MemoryPack.MemoryPackFormatterProvider.IsRegistered<ET.LSInput>()
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// bool MemoryPack.MemoryPackFormatterProvider.IsRegistered<object>()
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@@ -569,6 +572,8 @@ public class AOTGenericReferences : UnityEngine.MonoBehaviour
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// System.Void MemoryPack.MemoryPackFormatterProvider.Register<object>(MemoryPack.MemoryPackFormatter<object>)
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// System.Void MemoryPack.MemoryPackReader.DangerousReadUnmanagedArray<byte>(byte[]&)
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// byte[] MemoryPack.MemoryPackReader.DangerousReadUnmanagedArray<byte>()
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+ // MemoryPack.IMemoryPackFormatter<byte> MemoryPack.MemoryPackReader.GetFormatter<byte>()
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+ // MemoryPack.IMemoryPackFormatter<long> MemoryPack.MemoryPackReader.GetFormatter<long>()
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// MemoryPack.IMemoryPackFormatter<object> MemoryPack.MemoryPackReader.GetFormatter<object>()
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// System.Void MemoryPack.MemoryPackReader.ReadPackable<object>(object&)
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// object MemoryPack.MemoryPackReader.ReadPackable<object>()
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@@ -594,19 +599,27 @@ public class AOTGenericReferences : UnityEngine.MonoBehaviour
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// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<byte,uint>(byte&,uint&)
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// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<byte>(byte&)
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// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<int>(int&)
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+ // System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<long,ET.LSInput>(long&,ET.LSInput&)
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+ // System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<long,TrueSync.TSVector,TrueSync.TSQuaternion>(long&,TrueSync.TSVector&,TrueSync.TSQuaternion&)
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// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<long,long>(long&,long&)
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// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<long>(long&)
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// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<uint>(uint&)
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// System.Void MemoryPack.MemoryPackReader.ReadUnmanagedArray<byte>(byte[]&)
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// byte[] MemoryPack.MemoryPackReader.ReadUnmanagedArray<byte>()
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// System.Void MemoryPack.MemoryPackReader.ReadValue<object>(object&)
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+ // byte MemoryPack.MemoryPackReader.ReadValue<byte>()
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+ // long MemoryPack.MemoryPackReader.ReadValue<long>()
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// object MemoryPack.MemoryPackReader.ReadValue<object>()
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// System.Void MemoryPack.MemoryPackWriter.DangerousWriteUnmanagedArray<byte>(byte[])
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+ // MemoryPack.IMemoryPackFormatter<byte> MemoryPack.MemoryPackWriter.GetFormatter<byte>()
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+ // MemoryPack.IMemoryPackFormatter<long> MemoryPack.MemoryPackWriter.GetFormatter<long>()
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// MemoryPack.IMemoryPackFormatter<object> MemoryPack.MemoryPackWriter.GetFormatter<object>()
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// System.Void MemoryPack.MemoryPackWriter.WritePackable<object>(object&)
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// System.Void MemoryPack.MemoryPackWriter.WriteUnmanaged<ET.LSInput>(ET.LSInput&)
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// System.Void MemoryPack.MemoryPackWriter.WriteUnmanaged<Unity.Mathematics.quaternion,int>(Unity.Mathematics.quaternion&,int&)
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// System.Void MemoryPack.MemoryPackWriter.WriteUnmanaged<int>(int&)
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+ // System.Void MemoryPack.MemoryPackWriter.WriteUnmanaged<long,ET.LSInput>(long&,ET.LSInput&)
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+ // System.Void MemoryPack.MemoryPackWriter.WriteUnmanaged<long,TrueSync.TSVector,TrueSync.TSQuaternion>(long&,TrueSync.TSVector&,TrueSync.TSQuaternion&)
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// System.Void MemoryPack.MemoryPackWriter.WriteUnmanaged<long,long>(long&,long&)
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// System.Void MemoryPack.MemoryPackWriter.WriteUnmanaged<long>(long&)
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// System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedArray<byte>(byte[])
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@@ -624,6 +637,8 @@ public class AOTGenericReferences : UnityEngine.MonoBehaviour
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// System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<byte,long>(byte,byte&,long&)
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// System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<byte,uint>(byte,byte&,uint&)
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// System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<byte>(byte,byte&)
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+ // System.Void MemoryPack.MemoryPackWriter.WriteValue<byte>(byte&)
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+ // System.Void MemoryPack.MemoryPackWriter.WriteValue<long>(long&)
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// System.Void MemoryPack.MemoryPackWriter.WriteValue<object>(object&)
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// object MongoDB.Bson.Serialization.BsonSerializer.Deserialize<object>(MongoDB.Bson.IO.IBsonReader,System.Action<MongoDB.Bson.Serialization.BsonDeserializationContext.Builder>)
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// object MongoDB.Bson.Serialization.BsonSerializer.Deserialize<object>(string,System.Action<MongoDB.Bson.Serialization.BsonDeserializationContext.Builder>)
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@@ -640,6 +655,9 @@ public class AOTGenericReferences : UnityEngine.MonoBehaviour
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// System.Span<byte> System.MemoryExtensions.AsSpan<byte>(byte[])
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// byte& System.Runtime.CompilerServices.Unsafe.Add<byte>(byte&,int)
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// byte& System.Runtime.CompilerServices.Unsafe.As<byte,byte>(byte&)
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+ // object& System.Runtime.CompilerServices.Unsafe.As<object,object>(object&)
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+ // byte& System.Runtime.CompilerServices.Unsafe.AsRef<byte>(byte&)
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+ // long& System.Runtime.CompilerServices.Unsafe.AsRef<long>(long&)
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// object& System.Runtime.CompilerServices.Unsafe.AsRef<object>(object&)
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// ET.ActorId System.Runtime.CompilerServices.Unsafe.ReadUnaligned<ET.ActorId>(byte&)
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// ET.LSInput System.Runtime.CompilerServices.Unsafe.ReadUnaligned<ET.LSInput>(byte&)
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