فهرست منبع

命名空间改了,行为树中漏掉了一处

tanghai 7 سال پیش
والد
کامیت
b86f95d35c

+ 1 - 1
Unity/Assets/Editor/BehaviorTreeEditor/NodeMetaHelper.cs

@@ -258,7 +258,7 @@ namespace MyEditor
 		public static Type GetNodeType(string nodeName)
 		public static Type GetNodeType(string nodeName)
 		{
 		{
 			Assembly assembly = GetModelAssembly();
 			Assembly assembly = GetModelAssembly();
-			Type nodeType = assembly.GetType("Model." + nodeName);
+			Type nodeType = assembly.GetType("ETModel." + nodeName);
 			if (nodeType == null)
 			if (nodeType == null)
 			{
 			{
 				Log.Error($"不存在此节点:{nodeName}");
 				Log.Error($"不存在此节点:{nodeName}");

+ 0 - 9
Unity/Assets/Res/BT.meta

@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 7a44c0f96769be647a390e2f03a6bc03
-folderAsset: yes
-timeCreated: 1487665014
-licenseType: Pro
-DefaultImporter:
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 0 - 97
Unity/Assets/Res/BT/BT_Test.prefab

@@ -1,97 +0,0 @@
-%YAML 1.1
-%TAG !u! tag:unity3d.com,2011:
---- !u!1001 &100100000
-Prefab:
-  m_ObjectHideFlags: 1
-  serializedVersion: 2
-  m_Modification:
-    m_TransformParent: {fileID: 0}
-    m_Modifications: []
-    m_RemovedComponents: []
-  m_ParentPrefab: {fileID: 0}
-  m_RootGameObject: {fileID: 1215590972667058}
-  m_IsPrefabParent: 1
---- !u!1 &1215590972667058
-GameObject:
-  m_ObjectHideFlags: 0
-  m_PrefabParentObject: {fileID: 0}
-  m_PrefabInternal: {fileID: 100100000}
-  serializedVersion: 5
-  m_Component:
-  - component: {fileID: 4289669923132516}
-  - component: {fileID: 114057903236803148}
-  m_Layer: 0
-  m_Name: BT_Test
-  m_TagString: Untagged
-  m_Icon: {fileID: 0}
-  m_NavMeshLayer: 0
-  m_StaticEditorFlags: 0
-  m_IsActive: 1
---- !u!1 &1455759261515548
-GameObject:
-  m_ObjectHideFlags: 0
-  m_PrefabParentObject: {fileID: 0}
-  m_PrefabInternal: {fileID: 100100000}
-  serializedVersion: 5
-  m_Component:
-  - component: {fileID: 4390556344634816}
-  - component: {fileID: 114721406238124096}
-  m_Layer: 0
-  m_Name: Root
-  m_TagString: Untagged
-  m_Icon: {fileID: 0}
-  m_NavMeshLayer: 0
-  m_StaticEditorFlags: 0
-  m_IsActive: 1
---- !u!4 &4289669923132516
-Transform:
-  m_ObjectHideFlags: 1
-  m_PrefabParentObject: {fileID: 0}
-  m_PrefabInternal: {fileID: 100100000}
-  m_GameObject: {fileID: 1215590972667058}
-  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
-  m_LocalPosition: {x: 0, y: 0, z: 0}
-  m_LocalScale: {x: 1, y: 1, z: 1}
-  m_Children:
-  - {fileID: 4390556344634816}
-  m_Father: {fileID: 0}
-  m_RootOrder: 0
-  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
---- !u!4 &4390556344634816
-Transform:
-  m_ObjectHideFlags: 1
-  m_PrefabParentObject: {fileID: 0}
-  m_PrefabInternal: {fileID: 100100000}
-  m_GameObject: {fileID: 1455759261515548}
-  m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
-  m_LocalPosition: {x: 0, y: 0, z: 0}
-  m_LocalScale: {x: 1, y: 1, z: 1}
-  m_Children: []
-  m_Father: {fileID: 4289669923132516}
-  m_RootOrder: 0
-  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
---- !u!114 &114057903236803148
-MonoBehaviour:
-  m_ObjectHideFlags: 1
-  m_PrefabParentObject: {fileID: 0}
-  m_PrefabInternal: {fileID: 100100000}
-  m_GameObject: {fileID: 1215590972667058}
-  m_Enabled: 1
-  m_EditorHideFlags: 0
-  m_Script: {fileID: 11500000, guid: 4f1d451aabfc8454d94cbc4032d6a308, type: 3}
-  m_Name: 
-  m_EditorClassIdentifier: 
-  RootNodeConfig: {fileID: 114721406238124096}
---- !u!114 &114721406238124096
-MonoBehaviour:
-  m_ObjectHideFlags: 1
-  m_PrefabParentObject: {fileID: 0}
-  m_PrefabInternal: {fileID: 100100000}
-  m_GameObject: {fileID: 1455759261515548}
-  m_Enabled: 1
-  m_EditorHideFlags: 0
-  m_Script: {fileID: 11500000, guid: 840ecb1e4ef94d2429fcb0ff2696d581, type: 3}
-  m_Name: 
-  m_EditorClassIdentifier: 
-  id: 100001
-  describe: Test

+ 0 - 9
Unity/Assets/Res/BT/BT_Test.prefab.meta

@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 85bb9c0949c401640aa14b2d29d6b9c9
-timeCreated: 1505099395
-licenseType: Free
-NativeFormatImporter:
-  mainObjectFileID: 100100000
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: