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@@ -1,607 +1,622 @@
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-using Model;
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-using System;
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+using System;
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using System.Collections.Generic;
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-using System.Linq;
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using Base;
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using UnityEngine;
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namespace Model
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{
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- [Serializable]
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- public class BehaviorTreeArgsDict : Dictionary<string, ValueBase>
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- {
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- public void SetKeyValueComp(Type type, string fieldName, object value)
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- {
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- if (IsStringType(type))
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- {
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- SetStrValue(fieldName, (string)value);
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- }
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- else if (IsObjectType(type))
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- {
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- SetObjectValue(fieldName, type, (UnityEngine.Object)value);
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- }
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- else if (IsIntType(type))
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- {
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- int intValue = 0;
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- int.TryParse(value.ToString(), out intValue);
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- SetIntValue(fieldName, intValue);
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- }
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- else if (IsLongType(type))
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- {
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- long longValue = 0;
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- long.TryParse(value.ToString(), out longValue);
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- SetLongValue(fieldName, longValue);
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- }
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- else if (IsFloatType(type))
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- {
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- float floatValue = 0;
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- float.TryParse(value.ToString(), out floatValue);
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- SetFloatValue(fieldName, floatValue);
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- }
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- else if (IsDoubleType(type))
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- {
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- double doubleValue = 0;
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- double.TryParse(value.ToString(), out doubleValue);
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- SetDoubleValue(fieldName, doubleValue);
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- }
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- else if (IsBoolType(type))
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- {
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- bool boolValue = false;
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- bool.TryParse(value.ToString(), out boolValue);
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- SetBoolValue(fieldName, boolValue);
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- }
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- else if (IsStringArrType(type))
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- {
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- SetStrArrValue(fieldName, (string[])value);
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- }
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- else if (IsIntArrType(type))
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- {
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- SetIntArrValue(fieldName, (int[])value);
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- }
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- else if (IsLongArrType(type))
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- {
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- SetLongArrValue(fieldName, (long[])value);
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- }
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- else if (IsFloatArrType(type))
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- {
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- SetFloatArrValue(fieldName, (float[])value);
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- }
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- else if (IsDoubleArrType(type))
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- {
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- SetDoubleArrValue(fieldName, (double[])value);
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- }
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- else if (IsEnumType(type))
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- {
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- SetEnumValue(fieldName, value.ToString());
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- }
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- else if (IsObjectArrayType(type))
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- {
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- SetObjectArrayValue(fieldName, type, (UnityEngine.Object[])value);
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- }
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- else
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- {
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- Log.Error($"行为树节点暂时未支持此类型:{type}!");
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- }
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- }
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-
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- private void SetConvertebleValue(string fieldName, float value)
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- {
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- if (this.ContainsKey(fieldName))
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- {
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- this[fieldName].Convertivle = value;
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- }
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- else
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- {
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- ValueBase valueBase = new ValueBase();
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- valueBase.Convertivle = value;
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- this.Add(fieldName, valueBase);
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- }
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- }
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-
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- public object GetTreeDictValue(Type fieldType, string fieldName)
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- {
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- if (!this.ContainsKey(fieldName))
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- {
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- Log.Error($"fieldName:{fieldName} 不存在!!!!");
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- return null;
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- }
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- ValueBase obj = this[fieldName];
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- return obj.GetValueByType(fieldType);
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- }
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-
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- /// <summary>
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- /// judge
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- /// </summary>
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- /// <param nodeName="type"></param>
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- /// <returns></returns>
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- public static bool IsStringType(Type type)
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- {
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- return typeof(string) == type;
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- }
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-
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- public static bool IsBoolType(Type type)
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- {
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- return typeof(bool) == type;
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- }
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-
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- public static bool IsIntType(Type type)
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- {
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- return typeof(int) == type;
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- }
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-
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- public static bool IsLongType(Type type)
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- {
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- return typeof(long) == type;
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- }
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-
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- public static bool IsFloatType(Type type)
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- {
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- return typeof(float) == type;
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- }
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-
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- public static bool IsDoubleType(Type type)
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- {
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- return typeof(double) == type;
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- }
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-
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- public static bool IsIntArrType(Type type)
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- {
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- return typeof(int[]) == type;
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- }
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-
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- public static bool IsLongArrType(Type type)
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- {
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- return typeof(long[]) == type;
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- }
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-
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- public static bool IsFloatArrType(Type type)
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- {
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- return typeof(float[]) == type;
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- }
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-
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- public static bool IsDoubleArrType(Type type)
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- {
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- return typeof(double[]) == type;
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- }
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-
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- public static bool IsStringArrType(Type type)
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- {
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- return typeof(string[]) == type;
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- }
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-
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- public static bool IsObjectType(Type fieldType)
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- {
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- Type objecType = typeof(UnityEngine.Object);
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- if (fieldType == objecType || fieldType.IsSubclassOf(objecType))
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- {
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- return true;
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- }
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- return false;
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- }
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- public static bool IsObjectArrayType(Type fieldType)
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- {
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-
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- if ( fieldType == typeof(UnityEngine.Object[]) || fieldType == typeof(GameObject[]) || fieldType == typeof(Material[]) ||
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- fieldType == typeof(Texture[]) || fieldType == typeof(Texture2D[]) || fieldType == typeof(Texture3D[]) ||
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- fieldType == typeof(Shader[]) || fieldType == typeof(AudioClip []) || fieldType == typeof(Sprite []))
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- {
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- return true;
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- }
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- return false;
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- }
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-
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- public static bool IsConvertble(Type type)
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- {
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- return type == typeof(IConvertible);
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- }
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-
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- public static bool IsAudioClipType(Type fieldType)
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- {
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- return fieldType == typeof(AudioClip);
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- }
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- public static bool IsMaterialType(Type fieldType)
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- {
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-
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- return fieldType == typeof(Material);
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- }
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- public static bool IsGameObjectType(Type fieldType)
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- {
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-
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- return fieldType == typeof(GameObject);
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- }
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- public static bool IsShaderType(Type fieldType)
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- {
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-
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- return fieldType == typeof(Shader);
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- }
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- public static bool IsTextureType(Type fieldType)
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- {
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-
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- return fieldType == typeof(Texture);
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- }
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- public static bool IsTexture2DType(Type fieldType)
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- {
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-
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- return fieldType == typeof(Texture2D);
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- }
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- public static bool IsTexture3DType(Type fieldType)
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- {
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-
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- return fieldType == typeof(Texture3D);
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- }
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- public static bool IsGameObjectArrayType(Type fieldType)
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- {
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- return fieldType == typeof(GameObject[]);
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- }
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- public static bool IsMaterialArrayType(Type fieldType)
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- {
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- return fieldType == typeof(Material[]);
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- }
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- public static bool IsTextureArrayType(Type fieldType)
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- {
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- return fieldType == typeof(Texture[]);
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- }
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- public static bool IsTexture2DArrayType(Type fieldType)
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- {
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- return fieldType == typeof(Texture2D[]);
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- }
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- public static bool IsTexture3DArrayType(Type fieldType)
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- {
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- return fieldType == typeof(Texture3D[]);
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- }
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- public static bool IsShaderArrayType(Type fieldType)
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- {
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- return fieldType == typeof(Shader[]);
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- }
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- public static bool IsAudioClipArrayType(Type fieldType)
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- {
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- return fieldType == typeof(AudioClip[]);
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- }
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- public static bool IsUnitConfigArrayType(Type fieldType)
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- {
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- return false;
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- }
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- public static bool IsSpriteArrayType(Type fieldType)
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- {
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- return fieldType == typeof(Sprite[]);
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- }
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- public static bool IsEnumType(Type fieldType)
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- {
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- Type enumType = typeof(Enum);
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- if (fieldType == enumType || fieldType.IsSubclassOf(enumType))
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- {
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- return true;
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- }
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- return false;
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- }
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-
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- /// <summary>
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- /// Set Value
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- /// </summary>
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- /// <param nodeName="fieldName"></param>
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- /// <param nodeName="value"></param>
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- public void SetStrValue(string fieldName, string value)
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- {
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- if (this.ContainsKey(fieldName))
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- {
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- this[fieldName].StringValue = value;
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- }
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- else
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- {
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- ValueBase valueBase = new ValueBase();
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- valueBase.StringValue = value;
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- this.Add(fieldName, valueBase);
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- }
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- }
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-
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- public void SetIntValue(string fieldName, int value)
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- {
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- if (this.ContainsKey(fieldName))
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- {
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- this[fieldName].Int32Value = value;
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- }
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- else
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- {
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- ValueBase valueBase = new ValueBase();
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- valueBase.Int32Value = value;
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- this.Add(fieldName, valueBase);
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- }
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- }
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-
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- public void SetLongValue(string fieldName, long value)
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- {
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- if (this.ContainsKey(fieldName))
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- {
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- this[fieldName].Int64Value = value;
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- }
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- else
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- {
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- ValueBase valueBase = new ValueBase();
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- valueBase.Int64Value = value;
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- this.Add(fieldName, valueBase);
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- }
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- }
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-
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- public void SetFloatValue(string fieldName, float value)
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- {
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- if (this.ContainsKey(fieldName))
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- {
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- this[fieldName].SingleValue = value;
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- }
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- else
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- {
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- ValueBase valueBase = new ValueBase();
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- valueBase.SingleValue = value;
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- this.Add(fieldName, valueBase);
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- }
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- }
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-
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- public void SetDoubleValue(string fieldName, double value)
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- {
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- if (this.ContainsKey(fieldName))
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- {
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- this[fieldName].DoubleValue = value;
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- }
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- else
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- {
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- ValueBase valueBase = new ValueBase();
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- valueBase.DoubleValue = value;
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- this.Add(fieldName, valueBase);
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- }
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- }
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-
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- public void SetBoolValue(string fieldName, bool value)
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- {
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- if (this.ContainsKey(fieldName))
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- {
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- this[fieldName].BooleanValue = value;
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- }
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- else
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- {
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- ValueBase valueBase = new ValueBase();
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- valueBase.BooleanValue = value;
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- this.Add(fieldName, valueBase);
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- }
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- }
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-
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- public void SetStrArrValue(string fieldName, string[] value)
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- {
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- if (this.ContainsKey(fieldName))
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- {
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- this[fieldName].StringArray = value;
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- }
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- else
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- {
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- ValueBase valueBase = new ValueBase();
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- valueBase.StringArray = value;
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- this.Add(fieldName, valueBase);
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- }
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- }
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-
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- public void SetIntArrValue(string fieldName, int[] value)
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- {
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- if (this.ContainsKey(fieldName))
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- {
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- this[fieldName].Int32Array = value;
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- }
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- else
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- {
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- ValueBase valueBase = new ValueBase();
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- valueBase.Int32Array = value;
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- this.Add(fieldName, valueBase);
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- }
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- }
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-
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- public void SetLongArrValue(string fieldName, long[] value)
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- {
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- if (this.ContainsKey(fieldName))
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- {
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- this[fieldName].Int64Array = value;
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- }
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- else
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- {
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- ValueBase valueBase = new ValueBase();
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- valueBase.Int64Array = value;
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- this.Add(fieldName, valueBase);
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- }
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- }
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-
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- public void SetFloatArrValue(string fieldName, float[] value)
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- {
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- if (this.ContainsKey(fieldName))
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- {
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- this[fieldName].SingleArray = value;
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- }
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- else
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- {
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- ValueBase valueBase = new ValueBase();
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- valueBase.SingleArray = value;
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- this.Add(fieldName, valueBase);
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- }
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- }
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-
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- public void SetDoubleArrValue(string fieldName, double[] value)
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- {
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- if (this.ContainsKey(fieldName))
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- {
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- this[fieldName].DoubleArray = value;
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- }
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- else
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- {
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- ValueBase valueBase = new ValueBase();
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- valueBase.DoubleArray = value;
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- this.Add(fieldName, valueBase);
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- }
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- }
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-
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- public void SetObjectValue(string fieldName,Type type, UnityEngine.Object value)
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- {
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- if (this.ContainsKey(fieldName))
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- {
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- this[fieldName]?.SetValueByType(type, value);
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- }
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- else
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- {
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- ValueBase valueBase = new ValueBase();
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- if (value != null)
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- {
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- valueBase.SetValueByType(type, value);
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- }
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- this.Add(fieldName, valueBase);
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- }
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- }
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-
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- public void SetEnumValue(string fieldName, string value)
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- {
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- if (this.ContainsKey(fieldName))
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- {
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- this[fieldName].enumValue = value;
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- }
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- else
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- {
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- ValueBase valueBase = new ValueBase();
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- valueBase.enumValue = value;
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- this.Add(fieldName, valueBase);
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- }
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- }
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- public void SetObjectArrayValue(string fieldName,Type type, UnityEngine.Object[] value)
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- {
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- if (this.ContainsKey(fieldName))
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- {
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|
- this[fieldName]?.SetValueByType(type, value);
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- ValueBase valueBase = new ValueBase();
|
|
|
- if (value != null)
|
|
|
- {
|
|
|
- valueBase.SetValueByType(type, value);
|
|
|
- }
|
|
|
- this.Add(fieldName, valueBase);
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- public static GameObject[] ConvertToGameObjectArray(UnityEngine.Object[] objectArray)
|
|
|
- {
|
|
|
- if (objectArray == null)
|
|
|
- {
|
|
|
- return null;
|
|
|
- }
|
|
|
- GameObject[] newObjectArray = new GameObject[objectArray.Length];
|
|
|
- for (int i = 0; i < objectArray.Length; i++)
|
|
|
- {
|
|
|
- newObjectArray[i] = (GameObject)objectArray[i];
|
|
|
- }
|
|
|
- return newObjectArray;
|
|
|
- }
|
|
|
- public static Material[] ConvertToMaterialArray(UnityEngine.Object[] objectArray)
|
|
|
- {
|
|
|
- if (objectArray == null)
|
|
|
- {
|
|
|
- return null;
|
|
|
- }
|
|
|
- Material[] newObjectArray = new Material[objectArray.Length];
|
|
|
- for (int i = 0; i < objectArray.Length; i++)
|
|
|
- {
|
|
|
- newObjectArray[i] = (Material)objectArray[i];
|
|
|
- }
|
|
|
- return newObjectArray;
|
|
|
- }
|
|
|
- public static Texture[] ConvertToTextureArray(UnityEngine.Object[] objectArray)
|
|
|
- {
|
|
|
- if (objectArray == null)
|
|
|
- {
|
|
|
- return null;
|
|
|
- }
|
|
|
- Texture[] newObjectArray = new Texture[objectArray.Length];
|
|
|
- for (int i = 0; i < objectArray.Length; i++)
|
|
|
- {
|
|
|
- newObjectArray[i] = (Texture)objectArray[i];
|
|
|
- }
|
|
|
- return newObjectArray;
|
|
|
- }
|
|
|
- public static Texture2D[] ConvertToTexture2DArray(UnityEngine.Object[] objectArray)
|
|
|
- {
|
|
|
- if (objectArray == null)
|
|
|
- {
|
|
|
- return null;
|
|
|
- }
|
|
|
- Texture2D[] newObjectArray = new Texture2D[objectArray.Length];
|
|
|
- for (int i = 0; i < objectArray.Length; i++)
|
|
|
- {
|
|
|
- newObjectArray[i] = (Texture2D)objectArray[i];
|
|
|
- }
|
|
|
- return newObjectArray;
|
|
|
- }
|
|
|
- public static Texture3D[] ConvertToTexture3DArray(UnityEngine.Object[] objectArray)
|
|
|
- {
|
|
|
- if (objectArray == null)
|
|
|
- {
|
|
|
- return null;
|
|
|
- }
|
|
|
- Texture3D[] newObjectArray = new Texture3D[objectArray.Length];
|
|
|
- for (int i = 0; i < objectArray.Length; i++)
|
|
|
- {
|
|
|
- newObjectArray[i] = (Texture3D)objectArray[i];
|
|
|
- }
|
|
|
- return newObjectArray;
|
|
|
- }
|
|
|
- public static Shader[] ConvertToShaderArray(UnityEngine.Object[] objectArray)
|
|
|
- {
|
|
|
- if (objectArray == null)
|
|
|
- {
|
|
|
- return null;
|
|
|
- }
|
|
|
- Shader[] newObjectArray = new Shader[objectArray.Length];
|
|
|
- for (int i = 0; i < objectArray.Length; i++)
|
|
|
- {
|
|
|
- newObjectArray[i] = (Shader)objectArray[i];
|
|
|
- }
|
|
|
- return newObjectArray;
|
|
|
- }
|
|
|
- public static AudioClip[] ConvertToAudioClipArray(UnityEngine.Object[] objectArray)
|
|
|
- {
|
|
|
- if (objectArray == null)
|
|
|
- {
|
|
|
- return null;
|
|
|
- }
|
|
|
- AudioClip[] newObjectArray = new AudioClip[objectArray.Length];
|
|
|
- for (int i = 0; i < objectArray.Length; i++)
|
|
|
- {
|
|
|
- newObjectArray[i] = (AudioClip)objectArray[i];
|
|
|
- }
|
|
|
- return newObjectArray;
|
|
|
- }
|
|
|
- public static Sprite [] ConvertToSpriteArray(UnityEngine.Object[] objectArray)
|
|
|
- {
|
|
|
- if (objectArray == null)
|
|
|
- {
|
|
|
- return null;
|
|
|
- }
|
|
|
- Sprite[] newObjectArray = new Sprite[objectArray.Length];
|
|
|
- for (int i = 0; i < objectArray.Length; i++)
|
|
|
- {
|
|
|
- newObjectArray[i] = (Sprite)objectArray[i];
|
|
|
- }
|
|
|
- return newObjectArray;
|
|
|
- }
|
|
|
-
|
|
|
- public static bool SatisfyCondition(GameObject go, Type[] constraintTypes)
|
|
|
- {
|
|
|
- if (go == null || constraintTypes == null || constraintTypes.Length <= 0)
|
|
|
- {
|
|
|
- return true;
|
|
|
- }
|
|
|
- foreach (var constraint in constraintTypes)
|
|
|
- {
|
|
|
- if (go.GetComponent(constraint) == null)
|
|
|
- {
|
|
|
- Log.Error($"此GameObject必须包含:{constraint}");
|
|
|
- return false;
|
|
|
- }
|
|
|
- }
|
|
|
- return true;
|
|
|
- }
|
|
|
-
|
|
|
- }
|
|
|
+ [Serializable]
|
|
|
+ public class BehaviorTreeArgsDict: Dictionary<string, ValueBase>
|
|
|
+ {
|
|
|
+ public void SetKeyValueComp(Type type, string fieldName, object value)
|
|
|
+ {
|
|
|
+ if (IsStringType(type))
|
|
|
+ {
|
|
|
+ SetStrValue(fieldName, (string) value);
|
|
|
+ }
|
|
|
+ else if (IsObjectType(type))
|
|
|
+ {
|
|
|
+ SetObjectValue(fieldName, type, (UnityEngine.Object) value);
|
|
|
+ }
|
|
|
+ else if (IsIntType(type))
|
|
|
+ {
|
|
|
+ int intValue = 0;
|
|
|
+ int.TryParse(value.ToString(), out intValue);
|
|
|
+ SetIntValue(fieldName, intValue);
|
|
|
+ }
|
|
|
+ else if (IsLongType(type))
|
|
|
+ {
|
|
|
+ long longValue = 0;
|
|
|
+ long.TryParse(value.ToString(), out longValue);
|
|
|
+ SetLongValue(fieldName, longValue);
|
|
|
+ }
|
|
|
+ else if (IsFloatType(type))
|
|
|
+ {
|
|
|
+ float floatValue = 0;
|
|
|
+ float.TryParse(value.ToString(), out floatValue);
|
|
|
+ SetFloatValue(fieldName, floatValue);
|
|
|
+ }
|
|
|
+ else if (IsDoubleType(type))
|
|
|
+ {
|
|
|
+ double doubleValue = 0;
|
|
|
+ double.TryParse(value.ToString(), out doubleValue);
|
|
|
+ SetDoubleValue(fieldName, doubleValue);
|
|
|
+ }
|
|
|
+ else if (IsBoolType(type))
|
|
|
+ {
|
|
|
+ bool boolValue = false;
|
|
|
+ bool.TryParse(value.ToString(), out boolValue);
|
|
|
+ SetBoolValue(fieldName, boolValue);
|
|
|
+ }
|
|
|
+ else if (IsStringArrType(type))
|
|
|
+ {
|
|
|
+ SetStrArrValue(fieldName, (string[]) value);
|
|
|
+ }
|
|
|
+ else if (IsIntArrType(type))
|
|
|
+ {
|
|
|
+ SetIntArrValue(fieldName, (int[]) value);
|
|
|
+ }
|
|
|
+ else if (IsLongArrType(type))
|
|
|
+ {
|
|
|
+ SetLongArrValue(fieldName, (long[]) value);
|
|
|
+ }
|
|
|
+ else if (IsFloatArrType(type))
|
|
|
+ {
|
|
|
+ SetFloatArrValue(fieldName, (float[]) value);
|
|
|
+ }
|
|
|
+ else if (IsDoubleArrType(type))
|
|
|
+ {
|
|
|
+ SetDoubleArrValue(fieldName, (double[]) value);
|
|
|
+ }
|
|
|
+ else if (IsEnumType(type))
|
|
|
+ {
|
|
|
+ SetEnumValue(fieldName, value.ToString());
|
|
|
+ }
|
|
|
+ else if (IsObjectArrayType(type))
|
|
|
+ {
|
|
|
+ SetObjectArrayValue(fieldName, type, (UnityEngine.Object[]) value);
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ Log.Error($"行为树节点暂时未支持此类型:{type}!");
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ private void SetConvertebleValue(string fieldName, float value)
|
|
|
+ {
|
|
|
+ if (this.ContainsKey(fieldName))
|
|
|
+ {
|
|
|
+ this[fieldName].Convertivle = value;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ ValueBase valueBase = new ValueBase();
|
|
|
+ valueBase.Convertivle = value;
|
|
|
+ this.Add(fieldName, valueBase);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ public object GetTreeDictValue(Type fieldType, string fieldName)
|
|
|
+ {
|
|
|
+ if (!this.ContainsKey(fieldName))
|
|
|
+ {
|
|
|
+ Log.Error($"fieldName:{fieldName} 不存在!!!!");
|
|
|
+ return null;
|
|
|
+ }
|
|
|
+ ValueBase obj = this[fieldName];
|
|
|
+ return obj.GetValueByType(fieldType);
|
|
|
+ }
|
|
|
+
|
|
|
+ /// <summary>
|
|
|
+ /// judge
|
|
|
+ /// </summary>
|
|
|
+ /// <param nodeName="type"></param>
|
|
|
+ /// <returns></returns>
|
|
|
+ public static bool IsStringType(Type type)
|
|
|
+ {
|
|
|
+ return typeof (string) == type;
|
|
|
+ }
|
|
|
+
|
|
|
+ public static bool IsBoolType(Type type)
|
|
|
+ {
|
|
|
+ return typeof (bool) == type;
|
|
|
+ }
|
|
|
+
|
|
|
+ public static bool IsIntType(Type type)
|
|
|
+ {
|
|
|
+ return typeof (int) == type;
|
|
|
+ }
|
|
|
+
|
|
|
+ public static bool IsLongType(Type type)
|
|
|
+ {
|
|
|
+ return typeof (long) == type;
|
|
|
+ }
|
|
|
+
|
|
|
+ public static bool IsFloatType(Type type)
|
|
|
+ {
|
|
|
+ return typeof (float) == type;
|
|
|
+ }
|
|
|
+
|
|
|
+ public static bool IsDoubleType(Type type)
|
|
|
+ {
|
|
|
+ return typeof (double) == type;
|
|
|
+ }
|
|
|
+
|
|
|
+ public static bool IsIntArrType(Type type)
|
|
|
+ {
|
|
|
+ return typeof (int[]) == type;
|
|
|
+ }
|
|
|
+
|
|
|
+ public static bool IsLongArrType(Type type)
|
|
|
+ {
|
|
|
+ return typeof (long[]) == type;
|
|
|
+ }
|
|
|
+
|
|
|
+ public static bool IsFloatArrType(Type type)
|
|
|
+ {
|
|
|
+ return typeof (float[]) == type;
|
|
|
+ }
|
|
|
+
|
|
|
+ public static bool IsDoubleArrType(Type type)
|
|
|
+ {
|
|
|
+ return typeof (double[]) == type;
|
|
|
+ }
|
|
|
+
|
|
|
+ public static bool IsStringArrType(Type type)
|
|
|
+ {
|
|
|
+ return typeof (string[]) == type;
|
|
|
+ }
|
|
|
+
|
|
|
+ public static bool IsObjectType(Type fieldType)
|
|
|
+ {
|
|
|
+ Type objecType = typeof (UnityEngine.Object);
|
|
|
+ if (fieldType == objecType || fieldType.IsSubclassOf(objecType))
|
|
|
+ {
|
|
|
+ return true;
|
|
|
+ }
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+
|
|
|
+ public static bool IsObjectArrayType(Type fieldType)
|
|
|
+ {
|
|
|
+ if (fieldType == typeof (UnityEngine.Object[]) || fieldType == typeof (GameObject[]) || fieldType == typeof (Material[]) ||
|
|
|
+ fieldType == typeof (Texture[]) || fieldType == typeof (Texture2D[]) || fieldType == typeof (Texture3D[]) || fieldType == typeof (Shader[]) ||
|
|
|
+ fieldType == typeof (AudioClip[]) || fieldType == typeof (Sprite[]))
|
|
|
+ {
|
|
|
+ return true;
|
|
|
+ }
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+
|
|
|
+ public static bool IsConvertble(Type type)
|
|
|
+ {
|
|
|
+ return type == typeof (IConvertible);
|
|
|
+ }
|
|
|
+
|
|
|
+ public static bool IsAudioClipType(Type fieldType)
|
|
|
+ {
|
|
|
+ return fieldType == typeof (AudioClip);
|
|
|
+ }
|
|
|
+
|
|
|
+ public static bool IsMaterialType(Type fieldType)
|
|
|
+ {
|
|
|
+ return fieldType == typeof (Material);
|
|
|
+ }
|
|
|
+
|
|
|
+ public static bool IsGameObjectType(Type fieldType)
|
|
|
+ {
|
|
|
+ return fieldType == typeof (GameObject);
|
|
|
+ }
|
|
|
+
|
|
|
+ public static bool IsShaderType(Type fieldType)
|
|
|
+ {
|
|
|
+ return fieldType == typeof (Shader);
|
|
|
+ }
|
|
|
+
|
|
|
+ public static bool IsTextureType(Type fieldType)
|
|
|
+ {
|
|
|
+ return fieldType == typeof (Texture);
|
|
|
+ }
|
|
|
+
|
|
|
+ public static bool IsTexture2DType(Type fieldType)
|
|
|
+ {
|
|
|
+ return fieldType == typeof (Texture2D);
|
|
|
+ }
|
|
|
+
|
|
|
+ public static bool IsTexture3DType(Type fieldType)
|
|
|
+ {
|
|
|
+ return fieldType == typeof (Texture3D);
|
|
|
+ }
|
|
|
+
|
|
|
+ public static bool IsGameObjectArrayType(Type fieldType)
|
|
|
+ {
|
|
|
+ return fieldType == typeof (GameObject[]);
|
|
|
+ }
|
|
|
+
|
|
|
+ public static bool IsMaterialArrayType(Type fieldType)
|
|
|
+ {
|
|
|
+ return fieldType == typeof (Material[]);
|
|
|
+ }
|
|
|
+
|
|
|
+ public static bool IsTextureArrayType(Type fieldType)
|
|
|
+ {
|
|
|
+ return fieldType == typeof (Texture[]);
|
|
|
+ }
|
|
|
+
|
|
|
+ public static bool IsTexture2DArrayType(Type fieldType)
|
|
|
+ {
|
|
|
+ return fieldType == typeof (Texture2D[]);
|
|
|
+ }
|
|
|
+
|
|
|
+ public static bool IsTexture3DArrayType(Type fieldType)
|
|
|
+ {
|
|
|
+ return fieldType == typeof (Texture3D[]);
|
|
|
+ }
|
|
|
+
|
|
|
+ public static bool IsShaderArrayType(Type fieldType)
|
|
|
+ {
|
|
|
+ return fieldType == typeof (Shader[]);
|
|
|
+ }
|
|
|
+
|
|
|
+ public static bool IsAudioClipArrayType(Type fieldType)
|
|
|
+ {
|
|
|
+ return fieldType == typeof (AudioClip[]);
|
|
|
+ }
|
|
|
+
|
|
|
+ public static bool IsUnitConfigArrayType(Type fieldType)
|
|
|
+ {
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+
|
|
|
+ public static bool IsSpriteArrayType(Type fieldType)
|
|
|
+ {
|
|
|
+ return fieldType == typeof (Sprite[]);
|
|
|
+ }
|
|
|
+
|
|
|
+ public static bool IsEnumType(Type fieldType)
|
|
|
+ {
|
|
|
+ Type enumType = typeof (Enum);
|
|
|
+ if (fieldType == enumType || fieldType.IsSubclassOf(enumType))
|
|
|
+ {
|
|
|
+ return true;
|
|
|
+ }
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+
|
|
|
+ /// <summary>
|
|
|
+ /// Set Value
|
|
|
+ /// </summary>
|
|
|
+ /// <param nodeName="fieldName"></param>
|
|
|
+ /// <param nodeName="value"></param>
|
|
|
+ public void SetStrValue(string fieldName, string value)
|
|
|
+ {
|
|
|
+ if (this.ContainsKey(fieldName))
|
|
|
+ {
|
|
|
+ this[fieldName].StringValue = value;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ ValueBase valueBase = new ValueBase();
|
|
|
+ valueBase.StringValue = value;
|
|
|
+ this.Add(fieldName, valueBase);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ public void SetIntValue(string fieldName, int value)
|
|
|
+ {
|
|
|
+ if (this.ContainsKey(fieldName))
|
|
|
+ {
|
|
|
+ this[fieldName].Int32Value = value;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ ValueBase valueBase = new ValueBase();
|
|
|
+ valueBase.Int32Value = value;
|
|
|
+ this.Add(fieldName, valueBase);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ public void SetLongValue(string fieldName, long value)
|
|
|
+ {
|
|
|
+ if (this.ContainsKey(fieldName))
|
|
|
+ {
|
|
|
+ this[fieldName].Int64Value = value;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ ValueBase valueBase = new ValueBase();
|
|
|
+ valueBase.Int64Value = value;
|
|
|
+ this.Add(fieldName, valueBase);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ public void SetFloatValue(string fieldName, float value)
|
|
|
+ {
|
|
|
+ if (this.ContainsKey(fieldName))
|
|
|
+ {
|
|
|
+ this[fieldName].SingleValue = value;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ ValueBase valueBase = new ValueBase();
|
|
|
+ valueBase.SingleValue = value;
|
|
|
+ this.Add(fieldName, valueBase);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ public void SetDoubleValue(string fieldName, double value)
|
|
|
+ {
|
|
|
+ if (this.ContainsKey(fieldName))
|
|
|
+ {
|
|
|
+ this[fieldName].DoubleValue = value;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ ValueBase valueBase = new ValueBase();
|
|
|
+ valueBase.DoubleValue = value;
|
|
|
+ this.Add(fieldName, valueBase);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ public void SetBoolValue(string fieldName, bool value)
|
|
|
+ {
|
|
|
+ if (this.ContainsKey(fieldName))
|
|
|
+ {
|
|
|
+ this[fieldName].BooleanValue = value;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ ValueBase valueBase = new ValueBase();
|
|
|
+ valueBase.BooleanValue = value;
|
|
|
+ this.Add(fieldName, valueBase);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ public void SetStrArrValue(string fieldName, string[] value)
|
|
|
+ {
|
|
|
+ if (this.ContainsKey(fieldName))
|
|
|
+ {
|
|
|
+ this[fieldName].StringArray = value;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ ValueBase valueBase = new ValueBase();
|
|
|
+ valueBase.StringArray = value;
|
|
|
+ this.Add(fieldName, valueBase);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ public void SetIntArrValue(string fieldName, int[] value)
|
|
|
+ {
|
|
|
+ if (this.ContainsKey(fieldName))
|
|
|
+ {
|
|
|
+ this[fieldName].Int32Array = value;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ ValueBase valueBase = new ValueBase();
|
|
|
+ valueBase.Int32Array = value;
|
|
|
+ this.Add(fieldName, valueBase);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ public void SetLongArrValue(string fieldName, long[] value)
|
|
|
+ {
|
|
|
+ if (this.ContainsKey(fieldName))
|
|
|
+ {
|
|
|
+ this[fieldName].Int64Array = value;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ ValueBase valueBase = new ValueBase();
|
|
|
+ valueBase.Int64Array = value;
|
|
|
+ this.Add(fieldName, valueBase);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ public void SetFloatArrValue(string fieldName, float[] value)
|
|
|
+ {
|
|
|
+ if (this.ContainsKey(fieldName))
|
|
|
+ {
|
|
|
+ this[fieldName].SingleArray = value;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ ValueBase valueBase = new ValueBase();
|
|
|
+ valueBase.SingleArray = value;
|
|
|
+ this.Add(fieldName, valueBase);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ public void SetDoubleArrValue(string fieldName, double[] value)
|
|
|
+ {
|
|
|
+ if (this.ContainsKey(fieldName))
|
|
|
+ {
|
|
|
+ this[fieldName].DoubleArray = value;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ ValueBase valueBase = new ValueBase();
|
|
|
+ valueBase.DoubleArray = value;
|
|
|
+ this.Add(fieldName, valueBase);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ public void SetObjectValue(string fieldName, Type type, UnityEngine.Object value)
|
|
|
+ {
|
|
|
+ if (this.ContainsKey(fieldName))
|
|
|
+ {
|
|
|
+ this[fieldName]?.SetValueByType(type, value);
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ ValueBase valueBase = new ValueBase();
|
|
|
+ if (value != null)
|
|
|
+ {
|
|
|
+ valueBase.SetValueByType(type, value);
|
|
|
+ }
|
|
|
+ this.Add(fieldName, valueBase);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ public void SetEnumValue(string fieldName, string value)
|
|
|
+ {
|
|
|
+ if (this.ContainsKey(fieldName))
|
|
|
+ {
|
|
|
+ this[fieldName].enumValue = value;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ ValueBase valueBase = new ValueBase();
|
|
|
+ valueBase.enumValue = value;
|
|
|
+ this.Add(fieldName, valueBase);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ public void SetObjectArrayValue(string fieldName, Type type, UnityEngine.Object[] value)
|
|
|
+ {
|
|
|
+ if (this.ContainsKey(fieldName))
|
|
|
+ {
|
|
|
+ this[fieldName]?.SetValueByType(type, value);
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ ValueBase valueBase = new ValueBase();
|
|
|
+ if (value != null)
|
|
|
+ {
|
|
|
+ valueBase.SetValueByType(type, value);
|
|
|
+ }
|
|
|
+ this.Add(fieldName, valueBase);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ public static GameObject[] ConvertToGameObjectArray(UnityEngine.Object[] objectArray)
|
|
|
+ {
|
|
|
+ if (objectArray == null)
|
|
|
+ {
|
|
|
+ return null;
|
|
|
+ }
|
|
|
+ GameObject[] newObjectArray = new GameObject[objectArray.Length];
|
|
|
+ for (int i = 0; i < objectArray.Length; i++)
|
|
|
+ {
|
|
|
+ newObjectArray[i] = (GameObject) objectArray[i];
|
|
|
+ }
|
|
|
+ return newObjectArray;
|
|
|
+ }
|
|
|
+
|
|
|
+ public static Material[] ConvertToMaterialArray(UnityEngine.Object[] objectArray)
|
|
|
+ {
|
|
|
+ if (objectArray == null)
|
|
|
+ {
|
|
|
+ return null;
|
|
|
+ }
|
|
|
+ Material[] newObjectArray = new Material[objectArray.Length];
|
|
|
+ for (int i = 0; i < objectArray.Length; i++)
|
|
|
+ {
|
|
|
+ newObjectArray[i] = (Material) objectArray[i];
|
|
|
+ }
|
|
|
+ return newObjectArray;
|
|
|
+ }
|
|
|
+
|
|
|
+ public static Texture[] ConvertToTextureArray(UnityEngine.Object[] objectArray)
|
|
|
+ {
|
|
|
+ if (objectArray == null)
|
|
|
+ {
|
|
|
+ return null;
|
|
|
+ }
|
|
|
+ Texture[] newObjectArray = new Texture[objectArray.Length];
|
|
|
+ for (int i = 0; i < objectArray.Length; i++)
|
|
|
+ {
|
|
|
+ newObjectArray[i] = (Texture) objectArray[i];
|
|
|
+ }
|
|
|
+ return newObjectArray;
|
|
|
+ }
|
|
|
+
|
|
|
+ public static Texture2D[] ConvertToTexture2DArray(UnityEngine.Object[] objectArray)
|
|
|
+ {
|
|
|
+ if (objectArray == null)
|
|
|
+ {
|
|
|
+ return null;
|
|
|
+ }
|
|
|
+ Texture2D[] newObjectArray = new Texture2D[objectArray.Length];
|
|
|
+ for (int i = 0; i < objectArray.Length; i++)
|
|
|
+ {
|
|
|
+ newObjectArray[i] = (Texture2D) objectArray[i];
|
|
|
+ }
|
|
|
+ return newObjectArray;
|
|
|
+ }
|
|
|
+
|
|
|
+ public static Texture3D[] ConvertToTexture3DArray(UnityEngine.Object[] objectArray)
|
|
|
+ {
|
|
|
+ if (objectArray == null)
|
|
|
+ {
|
|
|
+ return null;
|
|
|
+ }
|
|
|
+ Texture3D[] newObjectArray = new Texture3D[objectArray.Length];
|
|
|
+ for (int i = 0; i < objectArray.Length; i++)
|
|
|
+ {
|
|
|
+ newObjectArray[i] = (Texture3D) objectArray[i];
|
|
|
+ }
|
|
|
+ return newObjectArray;
|
|
|
+ }
|
|
|
+
|
|
|
+ public static Shader[] ConvertToShaderArray(UnityEngine.Object[] objectArray)
|
|
|
+ {
|
|
|
+ if (objectArray == null)
|
|
|
+ {
|
|
|
+ return null;
|
|
|
+ }
|
|
|
+ Shader[] newObjectArray = new Shader[objectArray.Length];
|
|
|
+ for (int i = 0; i < objectArray.Length; i++)
|
|
|
+ {
|
|
|
+ newObjectArray[i] = (Shader) objectArray[i];
|
|
|
+ }
|
|
|
+ return newObjectArray;
|
|
|
+ }
|
|
|
+
|
|
|
+ public static AudioClip[] ConvertToAudioClipArray(UnityEngine.Object[] objectArray)
|
|
|
+ {
|
|
|
+ if (objectArray == null)
|
|
|
+ {
|
|
|
+ return null;
|
|
|
+ }
|
|
|
+ AudioClip[] newObjectArray = new AudioClip[objectArray.Length];
|
|
|
+ for (int i = 0; i < objectArray.Length; i++)
|
|
|
+ {
|
|
|
+ newObjectArray[i] = (AudioClip) objectArray[i];
|
|
|
+ }
|
|
|
+ return newObjectArray;
|
|
|
+ }
|
|
|
+
|
|
|
+ public static Sprite[] ConvertToSpriteArray(UnityEngine.Object[] objectArray)
|
|
|
+ {
|
|
|
+ if (objectArray == null)
|
|
|
+ {
|
|
|
+ return null;
|
|
|
+ }
|
|
|
+ Sprite[] newObjectArray = new Sprite[objectArray.Length];
|
|
|
+ for (int i = 0; i < objectArray.Length; i++)
|
|
|
+ {
|
|
|
+ newObjectArray[i] = (Sprite) objectArray[i];
|
|
|
+ }
|
|
|
+ return newObjectArray;
|
|
|
+ }
|
|
|
+
|
|
|
+ public static bool SatisfyCondition(GameObject go, Type[] constraintTypes)
|
|
|
+ {
|
|
|
+ if (go == null || constraintTypes == null || constraintTypes.Length <= 0)
|
|
|
+ {
|
|
|
+ return true;
|
|
|
+ }
|
|
|
+ foreach (var constraint in constraintTypes)
|
|
|
+ {
|
|
|
+ if (go.GetComponent(constraint) == null)
|
|
|
+ {
|
|
|
+ Log.Error($"此GameObject必须包含:{constraint}");
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ return true;
|
|
|
+ }
|
|
|
+ }
|
|
|
}
|