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@@ -7,7 +7,7 @@
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{81A6E58E-BFF2-F1C8-1C4E-6316985F642C}</ProjectGuid>
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<OutputType>Library</OutputType>
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- <AssemblyName>Assembly-CSharp-Editor-firstpass</AssemblyName>
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+ <AssemblyName>Assembly-CSharp-Editor-firstpass.dll</AssemblyName>
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<FileAlignment>512</FileAlignment>
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<ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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<TargetFrameworkIdentifier>.NETFramework</TargetFrameworkIdentifier>
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@@ -20,6 +20,11 @@
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<RootNamespace></RootNamespace>
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<LangVersion>6</LangVersion>
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</PropertyGroup>
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+ <PropertyGroup>
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+ <NoConfig>true</NoConfig>
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+ <NoStdLib>true</NoStdLib>
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+ <AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences>
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+ </PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>false</Optimize>
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@@ -41,95 +46,110 @@
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<ItemGroup>
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- <Reference Include="mscorlib" />
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- <Reference Include="System" />
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- <Reference Include="System.XML" />
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- <Reference Include="System.Core" />
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- <Reference Include="System.Runtime.Serialization" />
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- <Reference Include="System.Xml.Linq" />
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+ <Reference Include="mscorlib">
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+ <HintPath>C:\Apps\Unity\Editor\Data\MonoBleedingEdge\lib\mono\4.5\mscorlib.dll</HintPath>
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+ </Reference>
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+ <Reference Include="System">
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+ <HintPath>C:\Apps\Unity\Editor\Data\MonoBleedingEdge\lib\mono\4.5\System.dll</HintPath>
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+ </Reference>
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+ <Reference Include="System.XML">
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+ <HintPath>C:\Apps\Unity\Editor\Data\MonoBleedingEdge\lib\mono\4.5\System.XML.dll</HintPath>
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+ </Reference>
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+ <Reference Include="System.Core">
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+ <HintPath>C:\Apps\Unity\Editor\Data\MonoBleedingEdge\lib\mono\4.5\System.Core.dll</HintPath>
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+ </Reference>
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+ <Reference Include="Microsoft.CSharp">
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+ <HintPath>C:\Apps\Unity\Editor\Data\MonoBleedingEdge\lib\mono\4.5\Microsoft.CSharp.dll</HintPath>
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+ </Reference>
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+ <Reference Include="System.Runtime.Serialization">
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+ <HintPath>C:\Apps\Unity\Editor\Data\MonoBleedingEdge\lib\mono\4.5\System.Runtime.Serialization.dll</HintPath>
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+ </Reference>
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+ <Reference Include="System.Xml.Linq">
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+ <HintPath>C:\Apps\Unity\Editor\Data\MonoBleedingEdge\lib\mono\4.5\System.Xml.Linq.dll</HintPath>
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+ </Reference>
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<Reference Include="UnityEditor">
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- <HintPath>Library\UnityAssemblies\UnityEditor.dll</HintPath>
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+ <HintPath>C:/Apps/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine">
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- <HintPath>Library\UnityAssemblies\UnityEngine.dll</HintPath>
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+ <HintPath>C:/Apps/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
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</Reference>
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<Reference Include="UnityEditor.Advertisements">
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- <HintPath>Library\UnityAssemblies\UnityEditor.Advertisements.dll</HintPath>
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+ <HintPath>C:/Apps/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/Editor/UnityEditor.Advertisements.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UI">
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- <HintPath>Library\UnityAssemblies\UnityEngine.UI.dll</HintPath>
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+ <HintPath>C:/Apps/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
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</Reference>
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<Reference Include="UnityEditor.UI">
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- <HintPath>Library\UnityAssemblies\UnityEditor.UI.dll</HintPath>
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+ <HintPath>C:/Apps/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.Networking">
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- <HintPath>Library\UnityAssemblies\UnityEngine.Networking.dll</HintPath>
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+ <HintPath>C:/Apps/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll</HintPath>
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</Reference>
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<Reference Include="UnityEditor.Networking">
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- <HintPath>Library\UnityAssemblies\UnityEditor.Networking.dll</HintPath>
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+ <HintPath>C:/Apps/Unity/Editor/Data/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll</HintPath>
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</Reference>
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<Reference Include="UnityEditor.TestRunner">
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- <HintPath>Library\UnityAssemblies\UnityEditor.TestRunner.dll</HintPath>
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+ <HintPath>C:/Apps/Unity/Editor/Data/UnityExtensions/Unity/TestRunner/Editor/UnityEditor.TestRunner.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.TestRunner">
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- <HintPath>Library\UnityAssemblies\UnityEngine.TestRunner.dll</HintPath>
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+ <HintPath>C:/Apps/Unity/Editor/Data/UnityExtensions/Unity/TestRunner/UnityEngine.TestRunner.dll</HintPath>
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</Reference>
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<Reference Include="nunit.framework">
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- <HintPath>Library\UnityAssemblies\nunit.framework.dll</HintPath>
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+ <HintPath>C:/Apps/Unity/Editor/Data/UnityExtensions/Unity/TestRunner/net35/unity-custom/nunit.framework.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.Timeline">
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- <HintPath>Library\UnityAssemblies\UnityEngine.Timeline.dll</HintPath>
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+ <HintPath>C:/Apps/Unity/Editor/Data/UnityExtensions/Unity/Timeline/RuntimeEditor/UnityEngine.Timeline.dll</HintPath>
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</Reference>
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<Reference Include="UnityEditor.Timeline">
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- <HintPath>Library\UnityAssemblies\UnityEditor.Timeline.dll</HintPath>
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+ <HintPath>C:/Apps/Unity/Editor/Data/UnityExtensions/Unity/Timeline/Editor/UnityEditor.Timeline.dll</HintPath>
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</Reference>
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<Reference Include="UnityEditor.TreeEditor">
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- <HintPath>Library\UnityAssemblies\UnityEditor.TreeEditor.dll</HintPath>
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+ <HintPath>C:/Apps/Unity/Editor/Data/UnityExtensions/Unity/TreeEditor/Editor/UnityEditor.TreeEditor.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.Analytics">
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- <HintPath>Library\UnityAssemblies\UnityEngine.Analytics.dll</HintPath>
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+ <HintPath>C:/Apps/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll</HintPath>
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</Reference>
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<Reference Include="UnityEditor.Analytics">
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- <HintPath>Library\UnityAssemblies\UnityEditor.Analytics.dll</HintPath>
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+ <HintPath>C:/Apps/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/Editor/UnityEditor.Analytics.dll</HintPath>
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</Reference>
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<Reference Include="UnityEditor.HoloLens">
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- <HintPath>Library\UnityAssemblies\UnityEditor.HoloLens.dll</HintPath>
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+ <HintPath>C:/Apps/Unity/Editor/Data/UnityExtensions/Unity/UnityHoloLens/Editor/UnityEditor.HoloLens.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.HoloLens">
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- <HintPath>Library\UnityAssemblies\UnityEngine.HoloLens.dll</HintPath>
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+ <HintPath>C:/Apps/Unity/Editor/Data/UnityExtensions/Unity/UnityHoloLens/RuntimeEditor/UnityEngine.HoloLens.dll</HintPath>
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</Reference>
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<Reference Include="UnityEditor.Purchasing">
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- <HintPath>Library\UnityAssemblies\UnityEditor.Purchasing.dll</HintPath>
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+ <HintPath>C:/Apps/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/Editor/UnityEditor.Purchasing.dll</HintPath>
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</Reference>
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<Reference Include="UnityEditor.VR">
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- <HintPath>Library\UnityAssemblies\UnityEditor.VR.dll</HintPath>
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+ <HintPath>C:/Apps/Unity/Editor/Data/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll</HintPath>
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</Reference>
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<Reference Include="UnityEditor.Graphs">
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- <HintPath>Library\UnityAssemblies\UnityEditor.Graphs.dll</HintPath>
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+ <HintPath>C:/Apps/Unity/Editor/Data/Managed/UnityEditor.Graphs.dll</HintPath>
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</Reference>
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<Reference Include="UnityEditor.Android.Extensions">
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- <HintPath>Library\UnityAssemblies\UnityEditor.Android.Extensions.dll</HintPath>
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+ <HintPath>C:/Apps/Unity/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll</HintPath>
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</Reference>
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<Reference Include="UnityEditor.WindowsStandalone.Extensions">
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- <HintPath>Library\UnityAssemblies\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
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+ <HintPath>C:/Apps/Unity/Editor/Data/PlaybackEngines/windowsstandalonesupport/UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
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</Reference>
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<Reference Include="SyntaxTree.VisualStudio.Unity.Bridge">
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- <HintPath>Library\UnityAssemblies\SyntaxTree.VisualStudio.Unity.Bridge.dll</HintPath>
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+ <HintPath>C:/Program Files (x86)/Microsoft Visual Studio Tools for Unity/15.0/Editor/SyntaxTree.VisualStudio.Unity.Bridge.dll</HintPath>
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</Reference>
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<Reference Include="ICSharpCode.SharpZipLib">
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- <HintPath>Assets\Plugins\ICSharpCode.SharpZipLib.dll</HintPath>
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+ <HintPath>Assets/Plugins/ICSharpCode.SharpZipLib.dll</HintPath>
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</Reference>
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<Reference Include="NPOI">
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- <HintPath>Assets\Plugins\Editor\npoi\NPOI.dll</HintPath>
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+ <HintPath>Assets/Plugins/Editor/npoi/NPOI.dll</HintPath>
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</Reference>
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<Reference Include="NPOI.OOXML">
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- <HintPath>Assets\Plugins\Editor\npoi\NPOI.OOXML.dll</HintPath>
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+ <HintPath>Assets/Plugins/Editor/npoi/NPOI.OOXML.dll</HintPath>
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</Reference>
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<Reference Include="NPOI.OpenXml4Net">
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- <HintPath>Assets\Plugins\Editor\npoi\NPOI.OpenXml4Net.dll</HintPath>
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+ <HintPath>Assets/Plugins/Editor/npoi/NPOI.OpenXml4Net.dll</HintPath>
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</Reference>
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<Reference Include="NPOI.OpenXmlFormats">
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- <HintPath>Assets\Plugins\Editor\npoi\NPOI.OpenXmlFormats.dll</HintPath>
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+ <HintPath>Assets/Plugins/Editor/npoi/NPOI.OpenXmlFormats.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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@@ -137,10 +157,6 @@
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<Project>{D1FDB199-0FB7-099D-3771-C6A942E4E326}</Project>
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<Name>Unity.Plugins</Name>
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</ProjectReference>
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- <ProjectReference Include="Unity.csproj">
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- <Project>{CF118143-7E37-744F-BE45-3F55345FEC40}</Project>
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- <Name>Unity</Name>
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- </ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Assets\Plugins\Editor\JetBrains\Unity3DRider.cs" />
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