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修复打包中的一个bug

tanghai 8 роки тому
батько
коміт
c9224a602a

+ 3 - 1
Unity/Assets/Scripts/Helper/ResourceHelper.cs

@@ -1,4 +1,6 @@
-using UnityEditor;
+#if UNITY_EDITOR
+using UnityEditor;
+#endif
 using UnityEngine;
 
 namespace Model

+ 11 - 12
Unity/ProjectSettings/GraphicsSettings.asset

@@ -3,7 +3,7 @@
 --- !u!30 &1
 GraphicsSettings:
   m_ObjectHideFlags: 0
-  serializedVersion: 9
+  serializedVersion: 12
   m_Deferred:
     m_Mode: 1
     m_Shader: {fileID: 69, guid: 0000000000000000f000000000000000, type: 0}
@@ -35,29 +35,28 @@ GraphicsSettings:
   - {fileID: 15106, guid: 0000000000000000f000000000000000, type: 0}
   - {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0}
   - {fileID: 10782, guid: 0000000000000000f000000000000000, type: 0}
+  - {fileID: 16000, guid: 0000000000000000f000000000000000, type: 0}
   m_PreloadedShaders: []
   m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
     type: 0}
-  m_TierSettings_Tier1:
-    renderingPath: 1
-    useCascadedShadowMaps: 1
-  m_TierSettings_Tier2:
-    renderingPath: 1
-    useCascadedShadowMaps: 1
-  m_TierSettings_Tier3:
-    renderingPath: 1
-    useCascadedShadowMaps: 1
+  m_CustomRenderPipeline: {fileID: 0}
+  m_TransparencySortMode: 0
+  m_TransparencySortAxis: {x: 0, y: 0, z: 1}
   m_DefaultRenderingPath: 1
   m_DefaultMobileRenderingPath: 1
   m_TierSettings: []
   m_LightmapStripping: 0
   m_FogStripping: 0
+  m_InstancingStripping: 0
   m_LightmapKeepPlain: 1
   m_LightmapKeepDirCombined: 1
-  m_LightmapKeepDirSeparate: 1
   m_LightmapKeepDynamicPlain: 1
   m_LightmapKeepDynamicDirCombined: 1
-  m_LightmapKeepDynamicDirSeparate: 1
+  m_LightmapKeepShadowMask: 1
+  m_LightmapKeepSubtractive: 1
   m_FogKeepLinear: 1
   m_FogKeepExp: 1
   m_FogKeepExp2: 1
+  m_AlbedoSwatchInfos: []
+  m_LightsUseLinearIntensity: 0
+  m_LightsUseColorTemperature: 0