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      Unity/Assets/Scripts/Editor/BuildEditor/BuildEditor.cs

+ 1 - 1
Unity/Assets/Scripts/Editor/BuildEditor/BuildEditor.cs

@@ -54,7 +54,7 @@ namespace ET
 #elif UNITY_IOS
 #elif UNITY_IOS
 			activePlatform = PlatformType.IOS;
 			activePlatform = PlatformType.IOS;
 #elif UNITY_STANDALONE_WIN
 #elif UNITY_STANDALONE_WIN
-			activePlatform = PlatformType.PC;
+			activePlatform = PlatformType.Windows;
 #elif UNITY_STANDALONE_OSX
 #elif UNITY_STANDALONE_OSX
 			activePlatform = PlatformType.MacOS;
 			activePlatform = PlatformType.MacOS;
 #elif UNITY_STANDALONE_LINUX
 #elif UNITY_STANDALONE_LINUX