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把可视化Scene折叠到Global/Scenes节点下面

tanghai пре 2 година
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комит
cdac42f1c2
2 измењених фајлова са 34 додато и 2 уклоњено
  1. 33 1
      Unity/Assets/Scenes/Init.unity
  2. 1 1
      Unity/Assets/Scripts/Core/Entity/Entity.cs

+ 33 - 1
Unity/Assets/Scenes/Init.unity

@@ -38,7 +38,7 @@ RenderSettings:
   m_ReflectionIntensity: 1
   m_CustomReflection: {fileID: 0}
   m_Sun: {fileID: 0}
-  m_IndirectSpecularColor: {r: 0.12731713, g: 0.13414736, b: 0.121078536, a: 1}
+  m_IndirectSpecularColor: {r: 0.12731715, g: 0.13414735, b: 0.121078536, a: 1}
   m_UseRadianceAmbientProbe: 0
 --- !u!157 &3
 LightmapSettings:
@@ -426,6 +426,7 @@ Transform:
   - {fileID: 1245951402}
   - {fileID: 1784017108}
   - {fileID: 630054496}
+  - {fileID: 590194895}
   m_Father: {fileID: 0}
   m_RootOrder: 0
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@@ -457,6 +458,37 @@ MonoBehaviour:
   m_Script: {fileID: 11500000, guid: 3b3cb9b07d7917f4cbf5bc2be18e8585, type: 3}
   m_Name: 
   m_EditorClassIdentifier: 
+--- !u!1 &590194894
+GameObject:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  serializedVersion: 6
+  m_Component:
+  - component: {fileID: 590194895}
+  m_Layer: 0
+  m_Name: Scenes
+  m_TagString: Untagged
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 0
+  m_IsActive: 1
+--- !u!4 &590194895
+Transform:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 590194894}
+  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+  m_LocalPosition: {x: 0, y: 0, z: 0}
+  m_LocalScale: {x: 1, y: 1, z: 1}
+  m_ConstrainProportionsScale: 0
+  m_Children: []
+  m_Father: {fileID: 575235020}
+  m_RootOrder: 5
+  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
 --- !u!1 &630054495
 GameObject:
   m_ObjectHideFlags: 0

+ 1 - 1
Unity/Assets/Scripts/Core/Entity/Entity.cs

@@ -90,7 +90,7 @@ namespace ET
                     this.ViewGO = new UnityEngine.GameObject(this.ViewName);
                     this.ViewGO.AddComponent<ComponentView>().Component = this;
                     this.ViewGO.transform.SetParent(this.Parent == null? 
-                            UnityEngine.GameObject.Find("Global").transform : this.Parent.ViewGO.transform);
+                            UnityEngine.GameObject.Find("Global/Scenes").transform : this.Parent.ViewGO.transform);
                 }
                 else
                 {