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修复打包后ui花屏的bug,原因是3d摄像机被我挪到map场景了,ui没有背景,加上了一个backgroud摄像机专门用来显示默认背景颜色

tanghai 7 lat temu
rodzic
commit
d1b7debaf0
25 zmienionych plików z 887 dodań i 533 usunięć
  1. 14 12
      Unity/Assets/Editor/BuildEditor/BuildHotfixEditor.cs
  2. BIN
      Unity/Assets/Model/Module/Pathfinding/AstarPathfindingProject/ExampleScenes/Example3_Recast_Navmesh1/RecastExample/Lightmap-0_comp_light.exr
  3. 0 56
      Unity/Assets/Model/Module/Pathfinding/AstarPathfindingProject/ExampleScenes/Example3_Recast_Navmesh1/RecastExample/Lightmap-0_comp_light.exr.meta
  4. BIN
      Unity/Assets/Model/Module/Pathfinding/AstarPathfindingProject/ExampleScenes/Example3_Recast_Navmesh1/RecastExample/LightmapSnapshot.asset
  5. BIN
      Unity/Assets/Model/Module/Pathfinding/AstarPathfindingProject/ExampleScenes/Example3_Recast_Navmesh1/RecastExample/ReflectionProbe-0.exr
  6. 0 57
      Unity/Assets/Model/Module/Pathfinding/AstarPathfindingProject/ExampleScenes/Example3_Recast_Navmesh1/RecastExample/ReflectionProbe-0.exr.meta
  7. 67 17
      Unity/Assets/Model/Module/Pathfinding/AstarPathfindingProject/ExampleScenes/Materials/Ground.mat
  8. 28 42
      Unity/Assets/Model/Module/Pathfinding/AstarPathfindingProject/ExampleScenes/Materials/SomeBox.mat
  9. 192 118
      Unity/Assets/Resources/UI/UILoading.prefab
  10. 103 2
      Unity/Assets/Scenes/Init.unity
  11. 8 0
      Unity/Assets/Scenes/Map.meta
  12. 279 212
      Unity/Assets/Scenes/Map.unity
  13. BIN
      Unity/Assets/Scenes/Map/LightingData.asset
  14. 3 3
      Unity/Assets/Scenes/Map/LightingData.asset.meta
  15. BIN
      Unity/Assets/Scenes/Map/Lightmap-0_comp_light.exr
  16. 88 0
      Unity/Assets/Scenes/Map/Lightmap-0_comp_light.exr.meta
  17. BIN
      Unity/Assets/Scenes/Map/ReflectionProbe-0.exr
  18. 89 0
      Unity/Assets/Scenes/Map/ReflectionProbe-0.exr.meta
  19. 11 11
      Unity/ProjectSettings/GraphicsSettings.asset
  20. 1 1
      Unity/ProjectSettings/ProjectSettings.asset
  21. 4 2
      Unity/ProjectSettings/QualitySettings.asset
  22. 0 0
      Unity/Unity.Editor.csproj
  23. 0 0
      Unity/Unity.Hotfix.csproj
  24. 0 0
      Unity/Unity.Model.csproj
  25. 0 0
      Unity/Unity.ThirdParty.csproj

+ 14 - 12
Unity/Assets/Editor/BuildEditor/BuildHotfixEditor.cs

@@ -15,11 +15,10 @@ namespace ETEditor
 
         static Startup()
         {
-            File.Copy(Path.Combine(ScriptAssembliesDir, HotfixDll), Path.Combine(CodeDir, "Hotfix.dll.bytes"), true);
             
 #if ILRuntime
             // Copy最新的pdb文件
-            string[] pdbDirs = 
+            string[] dirs = 
             {
                 "./Temp/UnityVS_bin/Debug", 
                 "./Temp/UnityVS_bin/Release", 
@@ -28,33 +27,36 @@ namespace ETEditor
             };
 
             DateTime dateTime = DateTime.MinValue;
-            string newestPdb = "";
-            foreach (string pdbDir in pdbDirs)
+            string newestDir = "";
+            foreach (string dir in dirs)
             {
-                string pdbPath = Path.Combine(pdbDir, HotfixPdb);
-                if (!File.Exists(pdbPath))
+                string dllPath = Path.Combine(dir, HotfixDll);
+                if (!File.Exists(dllPath))
                 {
                     continue;
                 }
-                FileInfo fi = new FileInfo(pdbPath);
+                FileInfo fi = new FileInfo(dllPath);
                 DateTime lastWriteTimeUtc = fi.LastWriteTimeUtc;
                 if (lastWriteTimeUtc > dateTime)
                 {
-                    newestPdb = pdbPath;
+                    newestDir = dir;
                     dateTime = lastWriteTimeUtc;
                 }
             }
             
-            if (newestPdb != "")
+            if (newestDir != "")
             {
-                File.Copy(Path.Combine(newestPdb), Path.Combine(CodeDir, "Hotfix.pdb.bytes"), true);
-                Log.Info($"复制Hotfix.pdb到Res/Code完成");
+                File.Copy(Path.Combine(newestDir, HotfixDll), Path.Combine(CodeDir, "Hotfix.dll.bytes"), true);
+                File.Copy(Path.Combine(newestDir, HotfixPdb), Path.Combine(CodeDir, "Hotfix.pdb.bytes"), true);
+                Log.Info($"ilrt 复制Hotfix.dll, Hotfix.pdb到Res/Code完成");
             }
 #else
+            File.Copy(Path.Combine(ScriptAssembliesDir, HotfixDll), Path.Combine(CodeDir, "Hotfix.dll.bytes"), true);
             File.Copy(Path.Combine(ScriptAssembliesDir, HotfixPdb), Path.Combine(CodeDir, "Hotfix.pdb.bytes"), true);
+            Log.Info($"mono 复制Hotfix.dll, Hotfix.pdb到Res/Code完成");
 #endif
 
-            Log.Info($"复制Hotfix.dll, Hotfix.pdb到Res/Code完成");
+            
             AssetDatabase.Refresh ();
         }
     }

BIN
Unity/Assets/Model/Module/Pathfinding/AstarPathfindingProject/ExampleScenes/Example3_Recast_Navmesh1/RecastExample/Lightmap-0_comp_light.exr


+ 0 - 56
Unity/Assets/Model/Module/Pathfinding/AstarPathfindingProject/ExampleScenes/Example3_Recast_Navmesh1/RecastExample/Lightmap-0_comp_light.exr.meta

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BIN
Unity/Assets/Model/Module/Pathfinding/AstarPathfindingProject/ExampleScenes/Example3_Recast_Navmesh1/RecastExample/LightmapSnapshot.asset


BIN
Unity/Assets/Model/Module/Pathfinding/AstarPathfindingProject/ExampleScenes/Example3_Recast_Navmesh1/RecastExample/ReflectionProbe-0.exr


+ 0 - 57
Unity/Assets/Model/Module/Pathfinding/AstarPathfindingProject/ExampleScenes/Example3_Recast_Navmesh1/RecastExample/ReflectionProbe-0.exr.meta

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+ 67 - 17
Unity/Assets/Model/Module/Pathfinding/AstarPathfindingProject/ExampleScenes/Materials/Ground.mat

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+ 28 - 42
Unity/Assets/Model/Module/Pathfinding/AstarPathfindingProject/ExampleScenes/Materials/SomeBox.mat

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+ 192 - 118
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Plik diff jest za duży
+ 279 - 212
Unity/Assets/Scenes/Map.unity


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+ 3 - 3
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+ 4 - 2
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Plik diff jest za duży
+ 0 - 0
Unity/Unity.Editor.csproj


Plik diff jest za duży
+ 0 - 0
Unity/Unity.Hotfix.csproj


Plik diff jest za duży
+ 0 - 0
Unity/Unity.Model.csproj


Plik diff jest za duży
+ 0 - 0
Unity/Unity.ThirdParty.csproj


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