Эх сурвалжийг харах

修复Scene构造函数没有设置InstanceId的bug

tanghai 7 жил өмнө
parent
commit
d7d1e4ff6f

+ 2 - 0
Server/Model/Entity/Scene.cs

@@ -23,10 +23,12 @@
 
 
 		public Scene()
 		public Scene()
 		{
 		{
+			this.InstanceId = IdGenerater.GenerateId();
 		}
 		}
 
 
 		public Scene(long id): base(id)
 		public Scene(long id): base(id)
 		{
 		{
+			this.InstanceId = IdGenerater.GenerateId();
 		}
 		}
 
 
 		public override void Dispose()
 		public override void Dispose()

+ 5 - 1
Unity/Hotfix/Entity/Scene.cs

@@ -1,4 +1,6 @@
-namespace ETHotfix
+using ETModel;
+
+namespace ETHotfix
 {
 {
 	public enum SceneType
 	public enum SceneType
 	{
 	{
@@ -23,10 +25,12 @@
 
 
 		public Scene()
 		public Scene()
 		{
 		{
+			this.InstanceId = IdGenerater.GenerateId();
 		}
 		}
 
 
 		public Scene(long id): base(id)
 		public Scene(long id): base(id)
 		{
 		{
+			this.InstanceId = IdGenerater.GenerateId();
 		}
 		}
 
 
 		public override void Dispose()
 		public override void Dispose()