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@@ -1,3 +1,5 @@
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+#include <boost/format.hpp>
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+#include <glog/logging.h>
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#include "Base/Typedef.h"
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#include "Event/Event.h"
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#include "Event/NodeFactories.h"
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@@ -8,15 +10,24 @@ namespace Egametang {
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Event::Event(NodeFactories& factories, EventConf& conf):
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action(NULL), condition(NULL)
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{
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+ type = conf.type();
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+
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const ConditionConf& condition_conf = conf.condition();
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if (condition_conf.has_node())
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{
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const EventNode& node_conf = condition_conf.node();
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- BuildCondition(factories, node_conf, condition);
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+ BuildTree(factories, node_conf, condition);
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+ }
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+
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+ const ActionConf& action_conf = conf.action();
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+ if (action_conf.has_node())
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+ {
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+ const EventNode& node_conf = action_conf.node();
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+ BuildTree(factories, node_conf, action);
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}
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}
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-void Event::BuildCondition(
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+void Event::BuildTree(
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NodeFactories& factories, const EventNode& conf,
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NodeIf*& node)
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{
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@@ -26,7 +37,7 @@ void Event::BuildCondition(
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{
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const EventNode& logic_node_conf = conf.nodes(i);
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NodeIf* logic_node = NULL;
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- BuildCondition(factories, logic_node_conf, logic_node);
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+ BuildTree(factories, logic_node_conf, logic_node);
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node->AddChildNode(logic_node);
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}
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}
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@@ -41,14 +52,17 @@ void Event::Run(ContexIf* contex)
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{
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if(condition->Run(contex))
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{
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- // 执行动作
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+ // 执行动作
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+ CHECK(action);
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action->Run(contex);
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}
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}
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-int Event::Type() const
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+std::string Event::ToString()
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{
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- return type;
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+ boost::format format("type: %1%\ncondition: %2%\naction: %3%");
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+ format % type % condition->ToString() % action->ToString();
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+ return format.str();
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}
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} // namespace Egametang
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