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@@ -12,16 +12,13 @@
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<ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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<TargetFrameworkIdentifier>.NETFramework</TargetFrameworkIdentifier>
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<TargetFrameworkVersion>v4.6</TargetFrameworkVersion>
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- <TargetFrameworkProfile>
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- </TargetFrameworkProfile>
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- <CompilerResponseFile>
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- </CompilerResponseFile>
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+ <TargetFrameworkProfile></TargetFrameworkProfile>
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+ <CompilerResponseFile></CompilerResponseFile>
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<UnityProjectGenerator>VSTU</UnityProjectGenerator>
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<UnityProjectType>Game:1</UnityProjectType>
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<UnityBuildTarget>StandaloneWindows64:19</UnityBuildTarget>
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<UnityVersion>2017.1.3p2</UnityVersion>
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- <RootNamespace>
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- </RootNamespace>
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+ <RootNamespace></RootNamespace>
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<LangVersion>6</LangVersion>
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</PropertyGroup>
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<PropertyGroup>
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@@ -158,8 +155,8 @@
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<Compile Include="Assets\Scripts\Base\Object\EventProxy.cs" />
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<Compile Include="Assets\Scripts\Base\Object\EventSystem.cs" />
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<Compile Include="Assets\Scripts\Base\Object\IAwakeSystem.cs" />
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- <Compile Include="Assets\Scripts\Base\Object\IDestroySystem.cs" />
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<Compile Include="Assets\Scripts\Base\Object\IChangeSystem.cs" />
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+ <Compile Include="Assets\Scripts\Base\Object\IDestroySystem.cs" />
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<Compile Include="Assets\Scripts\Base\Object\ILateUpdateSystem.cs" />
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<Compile Include="Assets\Scripts\Base\Object\ILoadSystem.cs" />
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<Compile Include="Assets\Scripts\Base\Object\ISerializeToEntity.cs" />
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@@ -776,4 +773,4 @@
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Target Name="GenerateTargetFrameworkMonikerAttribute" />
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-</Project>
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+</Project>
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