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工程文件修复

tanghai 14 år sedan
förälder
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edd4d4c0cb
2 ändrade filer med 3 tillägg och 83 borttagningar
  1. 3 23
      CSharp/Editor/Editor.csproj
  2. 0 60
      CSharp/Editor/Model/BehaviorNode.cs

+ 3 - 23
CSharp/Editor/Editor.csproj

@@ -71,7 +71,6 @@
       <SubType>Designer</SubType>
     </ApplicationDefinition>
     <Compile Include="Design\DesignDataService.cs" />
-    <Compile Include="Model\BehaviorNode.cs" />
     <Compile Include="Model\DataItem.cs" />
     <Compile Include="Model\DataService.cs" />
     <Compile Include="Model\IDataService.cs" />
@@ -95,30 +94,11 @@
     </Page>
   </ItemGroup>
   <ItemGroup>
-    <Compile Include="Properties\AssemblyInfo.cs">
-      <SubType>Code</SubType>
-    </Compile>
-    <Compile Include="Properties\Resources.Designer.cs">
-      <AutoGen>True</AutoGen>
-      <DesignTime>True</DesignTime>
-      <DependentUpon>Resources.resx</DependentUpon>
-    </Compile>
-    <Compile Include="Properties\Settings.Designer.cs">
-      <AutoGen>True</AutoGen>
-      <DependentUpon>Settings.settings</DependentUpon>
-      <DesignTimeSharedInput>True</DesignTimeSharedInput>
-    </Compile>
-    <EmbeddedResource Include="Properties\Resources.resx">
-      <Generator>ResXFileCodeGenerator</Generator>
-      <LastGenOutput>Resources.Designer.cs</LastGenOutput>
-    </EmbeddedResource>
-    <None Include="Properties\Settings.settings">
-      <Generator>SettingsSingleFileGenerator</Generator>
-      <LastGenOutput>Settings.Designer.cs</LastGenOutput>
-    </None>
     <AppDesigner Include="Properties\" />
   </ItemGroup>
-  <ItemGroup />
+  <ItemGroup>
+    <Folder Include="Properties\" />
+  </ItemGroup>
   <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
   <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
        Other similar extension points exist, see Microsoft.Common.targets.

+ 0 - 60
CSharp/Editor/Model/BehaviorNode.cs

@@ -1,60 +0,0 @@
-using System.Collections.Generic;
-
-namespace Egametang
-{
-	public class BehaviorNode
-	{
-		private int type;
-		private string name;
-		private List<int> args;
-		private List<BehaviorNode> children;
-
-		public int Type
-		{
-			get
-			{
-				return type;
-			}
-			set
-			{
-				type = value;
-			}
-		}
-
-		public string Name
-		{
-			get 
-			{
-				return name; 
-			}
-			set 
-			{
-				name = value; 
-			}
-		}
-
-		public List<int> Args
-		{
-			get
-			{
-				return args;
-			}
-			set
-			{
-				args = value;
-			}
-		}
-
-		public List<BehaviorNode> Children
-		{
-			get
-			{
-				return children;
-			}
-			set
-			{
-				children = value;
-			}
-		}
-	}
-}