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@@ -43,6 +43,7 @@ namespace ET
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//assBytes = ((TextAsset)dictionary["Codes.dll"]).bytes;
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//assBytes = ((TextAsset)dictionary["Codes.dll"]).bytes;
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//pdbBytes = ((TextAsset)dictionary["Codes.pdb"]).bytes;
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//pdbBytes = ((TextAsset)dictionary["Codes.pdb"]).bytes;
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+ // 这里为了方便做测试,直接加载了Unity/Temp/Bin/Debug/Codes.dll,真正打包要还原使用上面注释的代码
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assBytes = File.ReadAllBytes(Path.Combine("../Unity", Define.BuildOutputDir, "Codes.dll"));
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assBytes = File.ReadAllBytes(Path.Combine("../Unity", Define.BuildOutputDir, "Codes.dll"));
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pdbBytes = File.ReadAllBytes(Path.Combine("../Unity", Define.BuildOutputDir, "Codes.pdb"));
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pdbBytes = File.ReadAllBytes(Path.Combine("../Unity", Define.BuildOutputDir, "Codes.pdb"));
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