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@@ -1,63 +0,0 @@
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-<?xml version="1.0" encoding="utf-8"?>
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-<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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- <PropertyGroup>
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- <LangVersion>9.0</LangVersion>
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- <_TargetFrameworkDirectories>non_empty_path_generated_by_unity.rider.package</_TargetFrameworkDirectories>
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- <_FullFrameworkReferenceAssemblyPaths>non_empty_path_generated_by_unity.rider.package</_FullFrameworkReferenceAssemblyPaths>
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- <DisableHandlePackageFileConflicts>true</DisableHandlePackageFileConflicts>
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- </PropertyGroup>
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- <PropertyGroup>
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- <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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- <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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- <ProductVersion>10.0.20506</ProductVersion>
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- <SchemaVersion>2.0</SchemaVersion>
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- <RootNamespace></RootNamespace>
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- <ProjectGuid>{3ef4bf99-c919-797e-1d1a-53f1c3d27f6d}</ProjectGuid>
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- <ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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- <OutputType>Library</OutputType>
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- <AppDesignerFolder>Properties</AppDesignerFolder>
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- <AssemblyName>Unity.Ignore</AssemblyName>
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- <TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
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- <FileAlignment>512</FileAlignment>
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- <BaseDirectory>.</BaseDirectory>
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- </PropertyGroup>
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- <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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- <DebugSymbols>true</DebugSymbols>
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- <DebugType>full</DebugType>
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- <Optimize>false</Optimize>
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- <OutputPath>Temp\Bin\Debug\Unity.Rider.Editor\</OutputPath>
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- <DefineConstants>UNITY_EDITOR</DefineConstants>
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- <ErrorReport>prompt</ErrorReport>
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- <WarningLevel>4</WarningLevel>
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- <NoWarn>0169,0649</NoWarn>
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- <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
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- <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
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- </PropertyGroup>
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- <PropertyGroup>
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- <NoConfig>true</NoConfig>
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- <NoStdLib>true</NoStdLib>
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- <AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences>
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- <ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>
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- <ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
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- </PropertyGroup>
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- <ItemGroup>
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- <None Include="Assets\Scripts\Codes\Model\Generate\Client\Unity.Ignore.asmdef" />
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- <Reference Include="UnityEngine">
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- <HintPath>C:\Apps\Unity\2021.3.6f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
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- </Reference>
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- <Reference Include="UnityEngine.CoreModule">
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- <HintPath>C:\Apps\Unity\2021.3.6f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
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- </Reference>
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- <Reference Include="UnityEditor">
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- <HintPath>C:\Apps\Unity\2021.3.6f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
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- </Reference>
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- </ItemGroup>
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- <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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- <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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- Other similar extension points exist, see Microsoft.Common.targets.
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- <Target Name="BeforeBuild">
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- </Target>
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- <Target Name="AfterBuild">
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- </Target>
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- -->
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-</Project>
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