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删掉废弃代码

tanghai před 7 roky
rodič
revize
fff1ec44de
1 změnil soubory, kde provedl 0 přidání a 39 odebrání
  1. 0 39
      Unity/Assets/Editor/BuildEditor/BuildIOSEditor.cs

+ 0 - 39
Unity/Assets/Editor/BuildEditor/BuildIOSEditor.cs

@@ -1,39 +0,0 @@
-#if UNITY_IOS
-using System.IO;
-using UnityEditor;
-using UnityEditor.Callbacks;
-using UnityEditor.iOS.Xcode;
-
-namespace MyEditor
-{
-	public class BuildIOSEditor : EditorWindow
-	{
-		[PostProcessBuild]
-		private static void OnPostprocessBuild(BuildTarget target, string pathToBuildProject)
-		{
-			AssetDatabase.Refresh(ImportAssetOptions.ForceUpdate);
-			string _projPath = PBXProject.GetPBXProjectPath(pathToBuildProject);
-			PBXProject project = new PBXProject();
-			project.ReadFromString(File.ReadAllText(_projPath));
-			string targetGuid = project.TargetGuidByName("Unity-iPhone");
-
-			//project.AddFrameworkToProject(targetGuid, "Security.framework", false);
-
-			project.WriteToFile(_projPath);
-
-
-			// plist
-			string plistPath = pathToBuildProject + "/Info.plist";
-			PlistDocument plist = new PlistDocument();
-			plist.ReadFromString(File.ReadAllText(plistPath));
-			PlistElementDict rootDict = plist.root;
-			
-			PlistElementDict dictTmp = rootDict.CreateDict("NSAppTransportSecurity");
-			dictTmp.SetBoolean("NSAllowsArbitraryLoads", true);
-
-			// 保存plist  
-			plist.WriteToFile(plistPath);
-		}
-	}
-}
-#endif