Commit History

Author SHA1 Message Date
  tanghai 890c24cfd1 1.Entity Domain改成IScene 2 years ago
  wenchao cb58e1ac3c 添加分析器对Unity.Codes程序集支持 2 years ago
  tanghai 0945887ef7 RollbackSystem改成LSRollbackSystem,保持统一LS打头 2 years ago
  tanghai 65627ceaa6 增加LSEntitySystem Source Generator模板,用于帧同步的System 2 years ago
  tanghai e108432cb1 用Source generator来生成各种system 2 years ago
  tanghai b7a1dac2d5 断线重连提交 2 years ago
  tanghai 0219c71f1d 每帧发送LSWorld的hash到服务端校验 2 years ago
  tanghai 5c68864e18 调整UI 2 years ago
  tanghai 575e2d2f83 实现了进度跳转 2 years ago
  tanghai 57742dab3a 增加ReplayUpdater,用于播放Replay 2 years ago
  tanghai 1a2417b327 同时兼容帧同步跟状态同步的demo 2 years ago
  tanghai a80528b768 生成存档数据,每隔一分钟保存LSWorld 2 years ago
  tanghai c386c7cba9 调整骷髅的移动动作跟转向 2 years ago
  tanghai bc4cff361c 目前只需要一个LSWorld,所以做成组件挂载Room上即可,像守望先锋那种搞两个World也没问题,那样就需要做成Room的Child了 2 years ago
  tanghai 489c5521b6 1.删除LSEntityRef,用EntityRef就够了 2 years ago
  tanghai 53da4a87b0 调整代码结构 2 years ago