tanghai
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9df7eda211
合并了@susices(sj)的EntitySystemOf分析器,ET8改动太大,只能手动合并过来了
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2 years ago |
tanghai
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890c24cfd1
1.Entity Domain改成IScene
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2 years ago |
wenchao
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cb58e1ac3c
添加分析器对Unity.Codes程序集支持
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2 years ago |
tanghai
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0945887ef7
RollbackSystem改成LSRollbackSystem,保持统一LS打头
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2 years ago |
tanghai
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65627ceaa6
增加LSEntitySystem Source Generator模板,用于帧同步的System
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2 years ago |
tanghai
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e108432cb1
用Source generator来生成各种system
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2 years ago |
tanghai
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b7a1dac2d5
断线重连提交
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2 years ago |
tanghai
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0219c71f1d
每帧发送LSWorld的hash到服务端校验
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2 years ago |
tanghai
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5c68864e18
调整UI
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2 years ago |
tanghai
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575e2d2f83
实现了进度跳转
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2 years ago |
tanghai
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57742dab3a
增加ReplayUpdater,用于播放Replay
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2 years ago |
tanghai
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1a2417b327
同时兼容帧同步跟状态同步的demo
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2 years ago |
tanghai
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a80528b768
生成存档数据,每隔一分钟保存LSWorld
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2 years ago |
tanghai
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c386c7cba9
调整骷髅的移动动作跟转向
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2 years ago |
tanghai
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bc4cff361c
目前只需要一个LSWorld,所以做成组件挂载Room上即可,像守望先锋那种搞两个World也没问题,那样就需要做成Room的Child了
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2 years ago |
tanghai
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489c5521b6
1.删除LSEntityRef,用EntityRef就够了
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2 years ago |
tanghai
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53da4a87b0
调整代码结构
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2 years ago |