using Vector3 = UnityEngine.Vector3; namespace ET { [MessageHandler] public class M2C_CreateUnitsHandler : AMHandler { protected override async ETVoid Run(Session session, M2C_CreateUnits message) { UnitComponent unitComponent = Game.Scene.Get(1).GetComponent(); foreach (UnitInfo unitInfo in message.Units) { if (unitComponent.Get(unitInfo.UnitId) != null) { continue; } Unit unit = UnitFactory.Create(Game.Scene, unitInfo.UnitId); unit.Position = new Vector3(unitInfo.X, unitInfo.Y, unitInfo.Z); } await ETTask.CompletedTask; } } }