using System; using ETModel; namespace ETHotfix { public class InnerMessageDispatcher: IMessageDispatcher { public void Dispatch(Session session, Packet packet) { IMessage message; try { Type messageType = Game.Scene.GetComponent().GetType(packet.Opcode); message = (IMessage)session.Network.MessagePacker.DeserializeFrom(messageType, packet.Bytes, Packet.Index, packet.Length - Packet.Index); } catch (Exception e) { // 出现任何解析消息异常都要断开Session,防止客户端伪造消息 Log.Error(e); session.Error = ErrorCode.ERR_PacketParserError; session.Network.Remove(session.Id); return; } // 收到actor消息,放入actor队列 if (message is IActorMessage iActorMessage) { Entity entity = (Entity)Game.EventSystem.Get(iActorMessage.ActorId); if (entity == null) { Log.Warning($"not found actor: {iActorMessage.ActorId}"); ActorResponse response = new ActorResponse { Error = ErrorCode.ERR_NotFoundActor, RpcId = iActorMessage.RpcId }; session.Reply(response); return; } MailBoxComponent mailBoxComponent = entity.GetComponent(); if (mailBoxComponent == null) { ActorResponse response = new ActorResponse { Error = ErrorCode.ERR_ActorNoMailBoxComponent, RpcId = iActorMessage.RpcId }; session.Reply(response); Log.Error($"actor没有挂载MailBoxComponent组件: {entity.GetType().Name} {entity.Id}"); return; } mailBoxComponent.Add(new ActorMessageInfo() { Session = session, Message = iActorMessage }); return; } Game.Scene.GetComponent().Handle(session, new MessageInfo(packet.Opcode, message)); } } }