namespace Base { public enum SceneType { Share, Game, Login, Lobby, Map, Launcher, Robot, BehaviorTreeScene, RobotClient, } public sealed class Scene: Entity { public Scene Owner { get; set; } public string Name { get; set; } public SceneType SceneType { get; private set; } public Scene(string name, SceneType sceneType) { this.Name = name; this.SceneType = sceneType; } public override void Dispose() { if (this.Id == 0) { return; } base.Dispose(); } } }