syntax = "proto3"; package ET; // 请求匹配 //ResponseType Match2G_Match message G2Match_Match // IActorRequest { int32 RpcId = 1; int64 Id = 2; } message Match2G_Match // IActorResponse { int32 RpcId = 1; int32 Error = 2; string Message = 3; } //ResponseType Map2Match_GetRoom message Match2Map_GetRoom // IActorRequest { int32 RpcId = 1; repeated int64 PlayerIds = 2; } message Map2Match_GetRoom // IActorResponse { int32 RpcId = 1; int32 Error = 2; string Message = 3; // 房间的instanceId int64 InstanceId = 4; } //ResponseType Room2G_Reconnect message G2Room_Reconnect // IActorRequest { int32 RpcId = 1; int64 PlayerId = 2; } message Room2G_Reconnect // IActorResponse { int32 RpcId = 1; int32 Error = 2; string Message = 3; int64 StartTime = 4; repeated LockStepUnitInfo UnitInfos = 5; int32 Frame = 6; }