using System; using System.IO; using System.Reflection; using System.Runtime.Loader; namespace ET { public class CodeLoader: Singleton, ISingletonAwake { private AssemblyLoadContext assemblyLoadContext; private Assembly assembly; public void Awake() { } public void Start() { Assembly[] assemblies = AppDomain.CurrentDomain.GetAssemblies(); foreach (Assembly ass in assemblies) { if (ass.GetName().Name == "ET.Model") { this.assembly = ass; break; } } Assembly hotfixAssembly = this.LoadHotfix(); World.Instance.AddSingleton([typeof (World).Assembly, typeof(Init).Assembly, this.assembly, hotfixAssembly]); IStaticMethod start = new StaticMethod(this.assembly, "ET.Entry", "Start"); start.Run(); } private Assembly LoadHotfix() { assemblyLoadContext?.Unload(); GC.Collect(); assemblyLoadContext = new AssemblyLoadContext("ET.Hotfix", true); byte[] dllBytes = File.ReadAllBytes("./ET.Hotfix.dll"); byte[] pdbBytes = File.ReadAllBytes("./ET.Hotfix.pdb"); Assembly hotfixAssembly = assemblyLoadContext.LoadFromStream(new MemoryStream(dllBytes), new MemoryStream(pdbBytes)); return hotfixAssembly; } public void Reload() { Assembly hotfixAssembly = this.LoadHotfix(); CodeTypes codeTypes = World.Instance.AddSingleton([typeof (World).Assembly, typeof(Init).Assembly, this.assembly, hotfixAssembly ]); codeTypes.CodeProcess(); Log.Debug($"reload dll finish!"); } } }