using System.Collections.Generic; namespace ETModel { [Message(Opcode.OneFrameMessage)] public partial class OneFrameMessage: IActorMessage { //[ProtoMember(90, IsRequired = true)] //public int RpcId { get; set; } // //[ProtoMember(93, IsRequired = true)] //public long ActorId { get; set; } // //[ProtoMember(1, IsRequired = true)] //public ushort Op; // //[ProtoMember(2, IsRequired = true)] //public byte[] AMessage; } [Message(Opcode.FrameMessage)] public partial class FrameMessage: IActorMessage { //[ProtoMember(90, IsRequired = true)] //public int RpcId { get; set; } // //[ProtoMember(93, IsRequired = true)] //public long ActorId { get; set; } // //[ProtoMember(1, IsRequired = true)] //public int Frame; // //[ProtoMember(2)] //public List Messages = new List(); } }