using System.Windows; using System.Windows.Controls; namespace Egametang { /// /// BehaviorTreeView.xaml 的交互逻辑 /// public partial class BehaviorTreeView : UserControl { public BehaviorTreeView() { InitializeComponent(); } private void newMenuItem_Click(object sender, RoutedEventArgs e) { BehaviorNodeDialog dlg = new BehaviorNodeDialog(); } private void copyMenuItem_Click(object sender, RoutedEventArgs e) { } private void pasteMenuItem_Click(object sender, RoutedEventArgs e) { } private void delMenuItem_Click(object sender, RoutedEventArgs e) { } private void behaviorTreeView_ContextMenuOpening(object sender, ContextMenuEventArgs e) { } } }