using ETModel; using PF; using Vector3 = UnityEngine.Vector3; namespace ETHotfix { [MessageHandler] public class M2C_CreateUnitsHandler : AMHandler { protected override void Run(ETModel.Session session, M2C_CreateUnits message) { UnitComponent unitComponent = ETModel.Game.Scene.GetComponent(); foreach (UnitInfo unitInfo in message.Units) { if (unitComponent.Get(unitInfo.UnitId) != null) { continue; } Unit unit = UnitFactory.Create(unitInfo.UnitId); unit.Position = new Vector3(unitInfo.X, unitInfo.Y, unitInfo.Z); } } } }