package Egametang; message BehaviorNodeConf { required int32 type = 1; // 条件需要的参数 repeated int32 args = 2; // 包含多个子节点 repeated BehaviorNodeConf node = 3; }; message BehaviorTreeConf { // 行为树类型: AI, ON_HIT, ON_HITTED ... required int32 type = 1; // 行为树节点 required BehaviorNodeConf node = 2; };