using System; using Common.Base; using Common.Network; using TNet; using UNet; namespace Model { public class NetworkComponent: Component, IUpdate, IStart { private IService service; private void Accept(string host, int port, NetworkProtocol protocol = NetworkProtocol.TCP) { switch (protocol) { case NetworkProtocol.TCP: this.service = new TService(host, port); break; case NetworkProtocol.UDP: this.service = new UService(host, port); break; default: throw new ArgumentOutOfRangeException("protocol"); } this.AcceptChannel(); } public void Start() { this.Accept(World.Instance.Options.Host, World.Instance.Options.Port, World.Instance.Options.Protocol); } public void Update() { this.service.Update(); } /// /// 接收连接 /// private async void AcceptChannel() { while (true) { AChannel channel = await this.service.GetChannel(); ProcessChannel(channel); } } /// /// 接收分发封包 /// /// private static async void ProcessChannel(AChannel channel) { while (true) { byte[] message = await channel.RecvAsync(); Env env = new Env(); env[EnvKey.Channel] = channel; env[EnvKey.Message] = message; #pragma warning disable 4014 World.Instance.GetComponent>() .RunAsync(EventType.MessageAction, env); #pragma warning restore 4014 } } } }