using System; using System.IO; using Base; using UnityEngine; namespace Model { public class Init: MonoBehaviour { private void Start() { Game.EntityEventManager.Register("Model", typeof (Game).Assembly); Game.Scene.AddComponent(); } private void Update() { try { Game.EntityEventManager.Update(); } catch (Exception e) { Log.Error(e.ToString()); } } private void OnApplicationQuit() { Game.CloseScene(); } } }