using Base; using Model; using UnityEditor; public class ObjectManagerToolsWindow : EditorWindow { [MenuItem("Tools/ObjectManagerTools/显示未Dispose的对象")] private static void ShowUnDisposeObjects() { Log.Info(DisposerManager.Instance.ToString()); } [MenuItem("Tools/ObjectManagerTools/清除所有对象")] private static void ClearAllObjects() { DisposerManager.Reset(); } }