using UnityEngine; using UnityEngine.UI; namespace ET.Client { [FriendClass(typeof(UILoginComponent))] public static class UILoginComponentSystem { [ObjectSystem] public class UILoginComponentAwakeSystem : AwakeSystem { public override void Awake(UILoginComponent self) { ReferenceCollector rc = self.GetParent().GameObject.GetComponent(); self.loginBtn = rc.Get("LoginBtn"); self.loginBtn.GetComponent