using Base; using UnityEditor; public class ObjectManagerToolsWindow : EditorWindow { [MenuItem("Tools/ObjectManagerTools/显示未Dispose的对象")] private static void ShowUnDisposeObjects() { Log.Info(Object.ObjectManager.ToString()); } [MenuItem("Tools/ObjectManagerTools/清除所有对象")] private static void ClearAllObjects() { Object.ObjectManager.Dispose(); Object.ObjectManager = new ObjectManager(); } }