using System; using Base; using Model; namespace Controller { /// /// 初始化游戏 /// [Event(EventIdType.InitSceneStart)] public class InitSceneStartEvent_InitGame: IEvent { public async void Run() { Game.Scene.AddComponent(AppType.Client); ClientConfig clientConfig = Game.Scene.AddComponent().Config; NetworkComponent networkComponent = Game.Scene.AddComponent(); Session session = networkComponent.Get(clientConfig.Address); try { R2C_Login s2CLogin = await session.Call(new C2R_Login {Account = "abcdef", Password = "111111"}); networkComponent.Remove(session.Id); // 连接Gate Log.Debug(MongoHelper.ToJson(s2CLogin)); Session gateSession = networkComponent.Get(s2CLogin.Address); await gateSession.Call(new C2G_LoginGate(s2CLogin.Key)); Log.Info("连接Gate验证成功!"); } catch (RpcException e) { Log.Error(e.ToString()); } catch (Exception e) { Log.Error(e.ToString()); } } } }