syntax = "proto3"; package ETModel; /// /// 传送unit /// message M2M_TrasferUnitRequest // IActorRequest { int32 RpcId = 90; int64 ActorId = 93; Unit Unit = 1; } message M2M_TrasferUnitResponse // IActorResponse { int32 RpcId = 90; int32 Error = 91; string Message = 92; int64 InstanceId = 1; } message M2A_Reload // IActorRequest { int32 RpcId = 90; int64 ActorId = 93; } message A2M_Reload // IActorResponse { int32 RpcId = 90; int32 Error = 91; string Message = 92; } message G2G_LockRequest // IActorRequest { int32 RpcId = 90; int64 ActorId = 93; int64 Id = 1; string Address = 2; } message G2G_LockResponse // IActorResponse { int32 RpcId = 90; int32 Error = 91; string Message = 92; } message G2G_LockReleaseRequest // IActorRequest { int32 RpcId = 90; int64 ActorId = 93; int64 Id = 1; string Address = 2; } message G2G_LockReleaseResponse // IActorResponse { int32 RpcId = 90; int32 Error = 91; string Message = 92; } message ObjectAddRequest // IActorRequest { int32 RpcId = 90; int64 ActorId = 93; int64 Key = 1; int64 InstanceId = 2; } message ObjectAddResponse // IActorResponse { int32 RpcId = 90; int32 Error = 91; string Message = 92; } message ObjectLockRequest // IActorRequest { int32 RpcId = 90; int64 ActorId = 93; int64 Key = 1; int64 InstanceId = 2; int32 Time = 3; } message ObjectLockResponse // IActorResponse { int32 RpcId = 90; int32 Error = 91; string Message = 92; } message ObjectUnLockRequest // IActorRequest { int32 RpcId = 90; int64 ActorId = 93; int64 Key = 1; int64 OldInstanceId = 2; int64 InstanceId = 3; } message ObjectUnLockResponse // IActorResponse { int32 RpcId = 90; int32 Error = 91; string Message = 92; } message ObjectRemoveRequest // IActorRequest { int32 RpcId = 90; int64 ActorId = 93; int64 Key = 1; } message ObjectRemoveResponse // IActorResponse { int32 RpcId = 90; int32 Error = 91; string Message = 92; } message ObjectGetRequest // IActorRequest { int32 RpcId = 90; int64 ActorId = 93; int64 Key = 1; } message ObjectGetResponse // IActorResponse { int32 RpcId = 90; int32 Error = 91; string Message = 92; int64 InstanceId = 1; } message R2G_GetLoginKey // IActorRequest { int32 RpcId = 90; int64 ActorId = 93; string Account = 1; } message G2R_GetLoginKey // IActorResponse { int32 RpcId = 90; int32 Error = 91; string Message = 92; int64 Key = 1; int64 GateId = 2; } message G2M_CreateUnit // IActorRequest { int32 RpcId = 90; int64 ActorId = 93; int64 PlayerId = 1; int64 GateSessionId = 2; } message M2G_CreateUnit // IActorResponse { int32 RpcId = 90; int32 Error = 91; string Message = 92; // 自己的unit id int64 UnitId = 1; // 所有的unit repeated UnitInfo Units = 2; } message G2M_SessionDisconnect // IActorLocationMessage { int32 RpcId = 90; int64 ActorId = 94; }