using System.Collections.Generic;
namespace ETModel
{
///
/// 用来管理该服务器上所有的Actor对象
///
public class ActorManagerComponent : Component
{
private readonly Dictionary dictionary = new Dictionary();
public void Add(Entity entity)
{
Log.Info($"add actor: {entity.Id} {entity.GetType().Name}");
dictionary[entity.Id] = entity;
}
public void Remove(long id)
{
Entity entity;
if (!this.dictionary.TryGetValue(id, out entity))
{
return;
}
Log.Info($"remove actor: {entity.Id} {entity.GetType().Name}");
this.dictionary.Remove(id);
}
public Entity Get(long id)
{
Entity entity = null;
this.dictionary.TryGetValue(id, out entity);
return entity;
}
public override void Dispose()
{
if (this.IsDisposed)
{
return;
}
base.Dispose();
}
}
}