using System.Collections.Generic; using System.Threading; namespace ET { public static class ConsoleMode { public const string ReloadDll = "R"; public const string ReloadConfig = "C"; public const string ShowMemory = "M"; public const string Repl = "Repl"; public const string Debugger = "Debugger"; } public class ConsoleComponent: Entity { public CancellationTokenSource CancellationTokenSource; public Dictionary Handlers = new Dictionary(); } }