namespace Model { public static class EntityEventId { public const int TimerComponent = 1; public const int ClientConfigComponent = 2; public const int EventComponent = 3; public const int GameObjectComponent = 4; public const int ILEventComponent = 5; public const int MessageDispatherComponent = 6; public const int NetInnerComponent = 7; public const int NetOuterComponent = 8; public const int RobotComponent = 9; public const int UIComponent = 10; public const int WWWAsync = 11; public const int ILRuntimeComponent = 12; public const int ResourcesComponent = 13; public const int UnitComponent = 14; public const int AppManagerComponent = 15; public const int GateSessionKeyComponent = 16; public const int OptionComponent = 17; public const int StartConfigComponent = 18; public const int LockComponent = 19; public const int MasterComponent = 20; public const int RealmGateAddressComponent = 21; public const int UILobbyComponent = 22; public const int BehaviorTreeComponent = 23; } }