using System; namespace ET { public static class Entry { public static void Start() { try { Game.EventSystem.Add(typeof(Entry).Assembly); CodeLoader.Instance.Update = Game.Update; CodeLoader.Instance.LateUpdate = Game.LateUpdate; CodeLoader.Instance.OnApplicationQuit = Game.Close; ProtobufHelper.Init(); Game.Options = new Options(); Game.EventSystem.Publish(new EventType.AppStart()).Coroutine(); } catch (Exception e) { Log.Error(e); } } } }