using System; namespace ET.Client { public static class EnterMapHelper { public static async ETTask EnterMapAsync(Scene clientScene) { try { G2C_EnterMap g2CEnterMap = await clientScene.GetComponent().Session.Call(new C2G_EnterMap()) as G2C_EnterMap; clientScene.GetComponent().MyId = g2CEnterMap.MyId; // 等待场景切换完成 await clientScene.GetComponent().Wait(); Game.EventSystem.Publish(clientScene, new EventType.EnterMapFinish()); } catch (Exception e) { Log.Error(e); } } } }