#ifndef BEHAVIORTREE_SEQUENCENODE_H #define BEHAVIORTREE_SEQUENCENODE_H #include #include "BehaviorTree/NodeIf.h" namespace Egametang { class SequenceNode: public NodeIf { private: std::list nodes; public: virtual ~SequenceNode(); virtual bool Run(ContexIf* contex); virtual void AddChildNode(NodeIf *node); virtual std::string ToString(); }; class SequenceNodeFactory: public NodeFactoryIf { public: virtual NodeIf* GetInstance(const BehaviorNodeConf& conf); }; } // namespace Egametang #endif // BEHAVIORTREE_SEQUENCENODE_H